Dave Bernazzani
|
7458b26c91
|
Version 3.7 released. See readme for details.
|
2025-02-01 07:21:00 -05:00 |
|
Dave Bernazzani
|
57c7f074c7
|
Version 3.6 - see readme.md for details.
|
2024-01-08 07:21:50 -05:00 |
|
Dave Bernazzani
|
03904f20ea
|
Version 3.4b with CPU speedup, memory optimizations and cleanup.
|
2024-01-04 09:22:52 -05:00 |
|
wavemotion-dave
|
2d40016bb4
|
Fixed SKSTAT so DK5200 and similar games work again.
|
2023-04-30 18:56:44 -04:00 |
|
wavemotion-dave
|
2b1a5b60ff
|
More obsolete file reduction
|
2023-04-30 12:39:48 -04:00 |
|
wavemotion-dave
|
93d42b60d0
|
Removed unused files.
|
2023-04-30 12:37:01 -04:00 |
|
wavemotion-dave
|
6b7e72a4b4
|
3.3d gutted unused files.
|
2023-04-30 12:34:09 -04:00 |
|
wavemotion-dave
|
babb3c0843
|
v3.3b with another frame of speedup as we squeeze out as much of the ITCM cache as possible.
|
2023-04-30 08:42:00 -04:00 |
|
wavemotion-dave
|
83a719328e
|
Version 3.2 - Reverted to Arm7 SoundLib.
|
2021-12-12 18:33:25 -05:00 |
|
wavemotion-dave
|
b04d761908
|
Version 3.1 - switched to maxmod audio streaming.
|
2021-11-30 10:49:19 -05:00 |
|
wavemotion-dave
|
259a8502d5
|
V3.0 - new sound core to eliminate zingers. Alternate bios paths supported.
|
2021-11-04 13:55:48 -04:00 |
|
wavemotion-dave
|
1961c9d158
|
Finally fixed input handling so the badly coded Star Trek will work!
|
2021-01-04 11:21:57 -05:00 |
|
wavemotion-dave
|
4bf5954ee9
|
A few more variables and buffers moved into DTDM memory for very slight speed improvement.
|
2021-01-02 18:15:58 -05:00 |
|
wavemotion-dave
|
aae0f2fcd8
|
More cleanup of deadwood code.
|
2021-01-02 15:12:22 -05:00 |
|
wavemotion-dave
|
7b56cdc666
|
Version 2.1 - Pokey Sound Improved! You can hear the voices in Berzerk :) 'Nuff said.
|
2020-12-31 09:25:24 -05:00 |
|
wavemotion-dave
|
0ccfba2c05
|
Major update to soundhandling... improved?!
|
2020-12-30 19:08:17 -05:00 |
|
wavemotion-dave
|
c219d957b4
|
Version 2.0 - finally fixed sound glitch so games like Wizard of Wor and Blueprint don't screech with background noise problems. Lots of small tweaks and screen improvements. Bounty Bob Strikes Back is now playable at 47FPS.
|
2020-12-30 09:37:13 -05:00 |
|
wavemotion-dave
|
9f268028ed
|
Minor screen position adjustments for Beef Drop and Laser Gates.
Turned off Vol Only on Pokey.
|
2020-12-29 13:06:44 -05:00 |
|
wavemotion-dave
|
0f966f6870
|
First pass cleanup of sound. Still can't get the noise glitches out of WoW and Blueprint but managed to at least kill those sounds so the game is playable with most sounds in-tact.
|
2020-12-28 17:31:44 -05:00 |
|
wavemotion-dave
|
8b1f33ca5e
|
Cleanup of unused defines, small speed improvements in ANTIC core, removed unused files.
|
2020-12-27 07:42:36 -05:00 |
|
wavemotion-dave
|
fc1e16fac2
|
A few compiler optimizations.
|
2020-12-26 10:09:26 -05:00 |
|
wavemotion-dave
|
48a44f1e16
|
Version 1.7
|
2020-12-24 12:33:26 -05:00 |
|