Commit graph

24 commits

Author SHA1 Message Date
Dave Bernazzani
9a481c4a15 Minor refactor to allow some VRAM use for bank swap on 64K carts 2025-02-03 07:05:53 -05:00
Dave Bernazzani
927d78fd17 Version 3.8 is released. See readme.md file for details. 2025-02-02 17:36:22 -05:00
Dave Bernazzani
53b3e6d916 Cleanup and refactor of some CPU and Memory code to optimize things. 2025-02-02 06:05:23 -05:00
Dave Bernazzani
7458b26c91 Version 3.7 released. See readme for details. 2025-02-01 07:21:00 -05:00
Dave Bernazzani
4a6cef556e Version 3.5b with lots of cleanup, database tweaks and a first pass at adding in Artifacting mode for the few Atari 5200 games that need it (Choplifter, etc) 2024-01-07 12:09:49 -05:00
Dave Bernazzani
03904f20ea Version 3.4b with CPU speedup, memory optimizations and cleanup. 2024-01-04 09:22:52 -05:00
wavemotion-dave
046d404321 v3.3e - Cleanup of 128K cart support. Faster Bounty Bob Strikes Back emulation. 2023-04-30 17:45:50 -04:00
wavemotion-dave
46e5acf8ba Cleanup of obsoleted code 2023-04-30 13:03:53 -04:00
wavemotion-dave
433f2d5bdc More obsoleted files 2023-04-30 12:45:30 -04:00
wavemotion-dave
2b1a5b60ff More obsolete file reduction 2023-04-30 12:39:48 -04:00
wavemotion-dave
babb3c0843 v3.3b with another frame of speedup as we squeeze out as much of the ITCM cache as possible. 2023-04-30 08:42:00 -04:00
wavemotion-dave
018a0c8018 V2.6 : 23-Jan-2020 by wavemotion-dave
* Squeezed another 2% speedup across the board from memory tweaks. 
  * Added a few more XL conversions to the compatibility list.
2021-01-23 10:16:19 -05:00
wavemotion-dave
b6911a5b1f Version 2.5 - pixel tweaks galore! 2021-01-12 08:12:14 -05:00
wavemotion-dave
227bc9e71a Moved some ANTIC often used vars into fast DTCM memory. 2021-01-04 19:27:16 -05:00
wavemotion-dave
8e6d8fd68c Version 2.3 with new DTCM and VRAM usage for faster moving of data around the system... this results in a 10-15% speed improvement and Bounty Bob Strikes Back is finally playable at 60FPS! 2021-01-03 11:44:24 -05:00
wavemotion-dave
4bf5954ee9 A few more variables and buffers moved into DTDM memory for very slight speed improvement. 2021-01-02 18:15:58 -05:00
wavemotion-dave
d8a8a2a9b1 Version 2.2
* Fixed launching via command line (so TWL++ integration will work now)
  * Added support for 64k Super Carts (Laswer Hawk, Dropzone, MULE, Berks4, etc)
  * Added support for 512k Super Carts (Bosconian... though it runs really slowly)
  * New memory map scheme for slight improvement in stubbon games like Bounty Bob Strikes Back
2021-01-02 09:22:17 -05:00
wavemotion-dave
7b56cdc666 Version 2.1 - Pokey Sound Improved! You can hear the voices in Berzerk :) 'Nuff said. 2020-12-31 09:25:24 -05:00
wavemotion-dave
0ccfba2c05 Major update to soundhandling... improved?! 2020-12-30 19:08:17 -05:00
wavemotion-dave
0f966f6870 First pass cleanup of sound. Still can't get the noise glitches out of WoW and Blueprint but managed to at least kill those sounds so the game is playable with most sounds in-tact. 2020-12-28 17:31:44 -05:00
wavemotion-dave
6a83ff052f Removed debug. Small speedup in background zero checks. 2020-12-27 08:03:06 -05:00
wavemotion-dave
8b1f33ca5e Cleanup of unused defines, small speed improvements in ANTIC core, removed unused files. 2020-12-27 07:42:36 -05:00
wavemotion-dave
816d47cdd2 Version 1.8. Major cleanup of speedup attempts that wasn't working correctly - this should allow collision detection to work properly now. More games work - NTSC is the default console. Better screen handling across the board. Robotron 2084 is playable with A,X,Y,B buttons as the fire buttons (awesome!). 2020-12-25 10:56:33 -05:00
wavemotion-dave
48a44f1e16 Version 1.7 2020-12-24 12:33:26 -05:00