mirror of
https://github.com/schibo/1964js.git
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1438 lines
49 KiB
CoffeeScript
1438 lines
49 KiB
CoffeeScript
###1964js - JavaScript/HTML5 port of 1964 - N64 emulator
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Copyright (C) 2012 Joel Middendorf
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.###
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#jslint todo: true, bitwise: true
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#globals window, mat4, C1964jsRenderer, consts, dec2hex, Float32Array
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C1964jsVideoHLE = (core, glx) ->
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"use strict"
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@processDisplayList = @callBind @processDisplayList, this
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i = undefined
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@core = core #only needed for gfxHelpers prototypes to access.
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@gl = glx
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@fogIsImplemented = false #enable this when we supoort fog
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#todo: make gRSP a class object.
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@RICE_MATRIX_STACK = 60
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@MAX_TEXTURES = 8
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@MAX_VERTICES = 80
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@MAX_TILES = 8
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@tmem = new Uint8Array(1024 * 4)
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@activeTile = 0
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@textureTile = []
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@zDepthImage = {fmt: 0, siz: 0, width: 0, addr: 0}
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@zColorImage = {fmt: 0, siz: 0, width: 0, addr: 0}
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@N64VertexList = []
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@vtxTransformed = []
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@vtxNonTransformed = []
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@vecProjected = []
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@vtxProjected5 = []
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@geometryMode = 0
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@gRSP = {}
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@gRSPlights = [{},{},{},{},{},{},{},{},{},{},{},{},{},{},{},{}]
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@gRSPn64lights = [{},{},{},{},{},{},{},{},{},{},{},{},{},{},{},{}]
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@gRSPnumLights = 0
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@matToLoad = mat4.create()
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@lightingMat = mat4.create()
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@gRSPworldProject = mat4.create()
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@triangleVertexPositionBuffer = `undefined`
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@triangleVertexColorBuffer = `undefined`
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@dlistStackPointer = 0
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@dlistStack = []
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@renderer = new C1964jsRenderer(@core.settings, @core.webGL.gl, @core.webGL)
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@texImg = {}
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@segments = []
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@gl.useProgram @core.webGL.shaderProgram
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@primColor = [0.0, 0.0, 0.0, 0.0]
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@fillColor = [0.0, 0.0, 0.0, 0.0]
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@blendColor = [0.0, 0.0, 0.0, 0.0]
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@envColor = [0.0, 0.0, 0.0, 0.0]
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@triVertices = new Float32Array(16384)
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@triColorVertices = new Uint8Array(16384)
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@triTextureCoords = new Float32Array(16384)
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@tempVec4 = new Float32Array 4
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@tempVec3 = new Float32Array 3
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@otherModeL = 0
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@otherModeH = 0
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@cycleType = 0
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@alphaTestEnabled = 0
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@bShade = false
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@bTextureGen = false
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@bLightingEnable = false
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@bFogEnable = false
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@bZBufferEnable = false
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@colorsTexture0 = @gl.createTexture()
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@colorsTexture1 = @gl.createTexture()
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@renderStateChanged = false
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@normalMat = new Float32Array(4)
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@transformed = mat4.create()
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@nonTransformed = mat4.create()
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@modelViewInverse = mat4.create()
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@modelViewTransposedInverse = mat4.create()
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# Native Viewport
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@n64ViewportWidth = 640
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@n64ViewportHeight = 480
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@n64ViewportLeft = 0
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@n64ViewportTop = 0
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@n64ViewportRight = 320
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@n64ViewportBottom = 240
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#todo: different microcodes support
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@currentMicrocodeMap = @microcodeMap0
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i = 0
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while i < @MAX_TILES
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@textureTile[i] = []
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i += 1
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i = 0
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while i < @MAX_VERTICES
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@N64VertexList[i] = {}
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i += 1
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i = 0
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while i < consts.MAX_DL_STACK_SIZE
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@dlistStack[i] = {}
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i += 1
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i = 0
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while i < @segments.length
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@segments[i] = 0
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i += 1
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@gRSP.projectionMtxs = []
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@gRSP.modelviewMtxs = []
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@gRSP.ambientLightIndex = 0
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@gRSP.ambientLightColor = 0
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@gRSP.fAmbientLightA = 0
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@gRSP.fAmbientLightR = 0
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@gRSP.fAmbientLightG = 0
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@gRSP.fAmbientLightB = 0
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@gl.clearColor 0.0, 0.0, 0.0, 0.0
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@gl.depthFunc @gl.LEQUAL
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@gl.clearDepth 1.0
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@gl.disable @gl.DEPTH_TEST
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#todo: allocate on-demand
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i = 0
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while i < @RICE_MATRIX_STACK
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@gRSP.projectionMtxs[i] = mat4.create()
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@gRSP.modelviewMtxs[i] = mat4.create()
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i += 1
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@gRSP.vertexMult = 10
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@triangleVertexTextureCoordBuffer = `undefined`
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@resetMatrices()
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@combine = new Uint32Array(16)
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return this
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(->
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"use strict"
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C1964jsVideoHLE::callBind = (fn, me) ->
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->
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fn.call me
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C1964jsVideoHLE::processDisplayList = ->
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if @core.showFB is true
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@initBuffers()
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@core.webGL.show3D()
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@core.showFB = false
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@resetState()
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@core.webGL.beginDList()
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@dlParserProcess()
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#this.core.interrupts.triggerDPInterrupt(0, false);
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@core.interrupts.delayNextInterrupt = true #don't process immediately
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@core.interrupts.triggerDPInterrupt 0, false
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return
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C1964jsVideoHLE::videoLog = (msg) ->
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#console.log msg
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return
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C1964jsVideoHLE::dlParserProcess = ->
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@dlistStackPointer = 0
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@dlistStack[@dlistStackPointer].pc = (@core.memory.spMemUint8Array[consts.TASK_DATA_PTR] << 24 | @core.memory.spMemUint8Array[consts.TASK_DATA_PTR + 1] << 16 | @core.memory.spMemUint8Array[consts.TASK_DATA_PTR + 2] << 8 | @core.memory.spMemUint8Array[consts.TASK_DATA_PTR + 3])>>>0
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@dlistStack[@dlistStackPointer].countdown = consts.MAX_DL_COUNT
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#see RSP_Parser.cpp
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#TODO: purge old textures
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#TODO: stats
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#TODO: force screen clear
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#TODO: set vi scales
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@renderReset()
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#TODO: render reset
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#TODO: begin rendering
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#TODO: set viewport
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#TODO: set fill mode
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while @dlistStackPointer >= 0
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pc = @dlistStack[@dlistStackPointer].pc
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cmd = @getCommand(pc)
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func = @currentMicrocodeMap[cmd]
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@dlistStack[@dlistStackPointer].pc += 8
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this[func] pc
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if @dlistStackPointer >= 0
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@dlistStack[@dlistStackPointer].countdown -= 1
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@dlistStackPointer -= 1 if @dlistStack[@dlistStackPointer].countdown < 0
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return
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#TODO: end rendering
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C1964jsVideoHLE::RDP_GFX_PopDL = ->
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@dlistStackPointer -= 1
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return
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C1964jsVideoHLE::RSP_RDP_Nothing = (pc) ->
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#@videoLog "RSP RDP NOTHING"
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#@dlistStackPointer -= 1
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return
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C1964jsVideoHLE::RSP_GBI1_MoveMem = (pc) ->
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addr = undefined
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length = undefined
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type = @getGbi1Type(pc)
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seg = @getGbi0DlistAddr(pc)
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addr = @getRspSegmentAddr(seg)
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switch type
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when consts.RSP_GBI1_MV_MEM_VIEWPORT
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@RSP_MoveMemViewport addr
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#case RSP_GBI1_MV_MEM_LOOKATY:
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#break;
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#case RSP_GBI1_MV_MEM_LOOKATX:
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#break;
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when consts.RSP_GBI1_MV_MEM_L0, consts.RSP_GBI1_MV_MEM_L1, consts.RSP_GBI1_MV_MEM_L2, consts.RSP_GBI1_MV_MEM_L3, consts.RSP_GBI1_MV_MEM_L4, consts.RSP_GBI1_MV_MEM_L5, consts.RSP_GBI1_MV_MEM_L6, consts.RSP_GBI1_MV_MEM_L7
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dwLight = (type-consts.RSP_GBI1_MV_MEM_L0)/2
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@RSP_MoveMemLight dwLight, addr, pc
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when consts.RSP_GBI1_MV_MEM_MATRIX1
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@RSP_GFX_Force_Matrix pc
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return
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C1964jsVideoHLE::RSP_GFX_Force_Matrix = (pc) ->
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@RSP_GBI0_Mtx pc
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C1964jsVideoHLE::RSP_MoveMemViewport = (addr) ->
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@videoLog "RSP_MoveMemViewport"
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if addr + 16 >= @core.currentRdramSize
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console.warn "viewport addresses beyond mem size"
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return
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scale = new Float32Array(4)
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trans = new Float32Array(4)
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scale[0] = @getShort addr+0*2
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scale[1] = @getShort addr+1*2
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scale[2] = @getShort addr+2*2
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scale[3] = @getShort addr+3*2
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trans[0] = @getShort addr+4*2
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trans[1] = @getShort addr+5*2
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trans[2] = @getShort addr+6*2
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trans[3] = @getShort addr+7*2
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centerX = trans[0] / 4.0
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centerY = trans[1] / 4.0
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@n64ViewportWidth = scale[0] / 4.0
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@n64ViewportHeight = scale[1] / 4.0
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@n64ViewportWidth = -@n64ViewportWidth if @n64ViewportWidth < 0
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@n64ViewportHeight = -@n64ViewportHeight if @n64ViewportHeight < 0
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@n64ViewportLeft = centerX - @n64ViewportWidth
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@n64ViewportTop = centerY - @n64ViewportHeight
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@n64ViewportRight = centerX + @n64ViewportWidth
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@n64ViewportBottom = centerY + @n64ViewportHeight
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maxZ = 0x3FF
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#@setViewPort left, top, right, bottom, maxZ
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return
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C1964jsVideoHLE::RSP_GBI1_SpNoop = (pc) ->
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#@videoLog "RSP_GBI1_SpNoop"
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return
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C1964jsVideoHLE::RSP_GBI1_Reserved = (pc) ->
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#@videoLog "RSP_GBI1_Reserved"
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return
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C1964jsVideoHLE::setProjection = (mat, bPush, bReplace) ->
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if bPush is true
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if @gRSP.projectionMtxTop >= (@RICE_MATRIX_STACK - 1)
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@gRSP.bMatrixIsUpdated = true
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return
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@gRSP.projectionMtxTop += 1
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# We should store the current projection matrix...
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if bReplace
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# Load projection matrix
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mat4.set mat, @gRSP.projectionMtxs[@gRSP.projectionMtxTop]
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else
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mat4.multiply @gRSP.projectionMtxs[@gRSP.projectionMtxTop - 1], mat, @gRSP.projectionMtxs[@gRSP.projectionMtxTop]
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else
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if bReplace
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# Load projection matrix
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mat4.set mat, @gRSP.projectionMtxs[@gRSP.projectionMtxTop]
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else
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mat4.multiply @gRSP.projectionMtxs[@gRSP.projectionMtxTop], mat, @gRSP.projectionMtxs[@gRSP.projectionMtxTop]
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@gRSP.bMatrixIsUpdated = true
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#hack to show Mario's head (as an ortho projection. This if/else is wrong.
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if @gRSP.projectionMtxs[@gRSP.projectionMtxTop][14] > 0
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mat4.ortho -1024, 1024, -1024, 1024, -1023.0, 1024.0, @gRSP.projectionMtxs[@gRSP.projectionMtxTop]
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else
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mat4.ortho -1, 1, -1, 1, -1, 1, 1.0, 1024.0, this.gRSP.projectionMtxs[this.gRSP.projectionMtxTop]
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return
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C1964jsVideoHLE::setWorldView = (mat, bPush, bReplace) ->
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if bPush is true
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if @gRSP.modelViewMtxTop >= (@RICE_MATRIX_STACK - 1)
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@gRSP.bMatrixIsUpdated = true
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return
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@gRSP.modelViewMtxTop += 1
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if bReplace
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# Load modelView matrix
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mat4.set mat, @gRSP.modelviewMtxs[@gRSP.modelViewMtxTop]
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else # Multiply modelView matrix
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mat4.multiply @gRSP.modelviewMtxs[@gRSP.modelViewMtxTop - 1], mat, @gRSP.modelviewMtxs[@gRSP.modelViewMtxTop]
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else # NoPush
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if bReplace
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# Load modelView matrix
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mat4.set mat, @gRSP.modelviewMtxs[@gRSP.modelViewMtxTop]
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else
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# Multiply modelView matrix
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mat4.multiply @gRSP.modelviewMtxs[@gRSP.modelViewMtxTop], mat, @gRSP.modelviewMtxs[@gRSP.modelViewMtxTop]
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@gRSP.bMatrixIsUpdated = true
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return
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C1964jsVideoHLE::RSP_GBI0_Mtx = (pc) ->
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addr = undefined
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seg = @getGbi0DlistAddr(pc)
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addr = @getRspSegmentAddr(seg)
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#@videoLog "RSP_GBI0_Mtx addr: " + dec2hex(addr)
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@loadMatrix addr
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if @gbi0isProjectionMatrix pc
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@setProjection @matToLoad, @gbi0PushMatrix(pc), @gbi0LoadMatrix(pc)
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else
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@setWorldView @matToLoad, @gbi0PushMatrix(pc), @gbi0LoadMatrix(pc)
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@renderStateChanged = true
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return
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C1964jsVideoHLE::loadMatrix = (addr) ->
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# todo: port and probably log warning message if true
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if (addr + 64 > @core.currentRdramSize)
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console.warn "loading matrix beyond ram size"
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return
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i = undefined
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j = undefined
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lo = undefined
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hi = undefined
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a = undefined
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k = 0
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i = 0
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while i < 4
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j = 0
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while j < 4
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a = addr + (i << 3) + (j << 1)
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hi = (@core.memory.rdramUint8Array[a] << 8 | @core.memory.rdramUint8Array[a + 1]) & 0x0000FFFF
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lo = (@core.memory.rdramUint8Array[a + 32] << 8 | @core.memory.rdramUint8Array[a + 32 + 1]) & 0x0000FFFF
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@matToLoad[k] = (((hi << 16) | lo)>>0) / 65536.0
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k += 1
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j += 1
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i += 1
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return
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#tile info.
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C1964jsVideoHLE::DLParser_SetTImg = (pc) ->
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@texImg.format = @getTImgFormat(pc)
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@texImg.size = @getTImgSize(pc)
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@texImg.width = @getTImgWidth(pc) + 1
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@texImg.addr = @getTImgAddr(pc)
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@texImg.bpl = @texImg.width << @texImg.size >> 1
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@texImg.changed = true #no texture cache
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#console.log "SetTImg: Format:"+ @texImg.format + " Size:" + @texImg.size + " Width: "+ @texImg.width
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return
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#this.videoLog('Texture: format=' + this.texImg.format + ' size=' + this.texImg.size + ' ' + 'width=' + this.texImg.width + ' addr=' + this.texImg.addr + ' bpl=' + this.texImg.bpl);
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C1964jsVideoHLE::RSP_GBI0_Vtx = (pc) ->
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v0 = undefined
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seg = undefined
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addr = undefined
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num = @getGbi0NumVertices(pc) + 1
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v0 = @getGbi0Vertex0(pc)
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seg = @getGbi0DlistAddr(pc)
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addr = @getRspSegmentAddr(seg)
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num = 32 - v0 if (v0 + num) > @MAX_VERTICES
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#Check that the address is valid
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if (addr + num*16) > @core.currentRdramSize
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console.warn "vertex is beyond ram size"
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else
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@processVertexData addr, v0, num
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return
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C1964jsVideoHLE::updateCombinedMatrix = ->
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return #this is set in the shader
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if @gRSP.bMatrixIsUpdated
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pmtx = undefined
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vmtx = @gRSP.modelviewMtxs[@gRSP.modelViewMtxTop]
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pmtx = @gRSP.projectionMtxs[@gRSP.projectionMtxTop]
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mat4.multiply pmtx, vmtx, @gRSPworldProject
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#this.gRSPworldProject = this.gRSP.modelviewMtxs[this.gRSP.modelViewMtxTop] * this.gRSP.projectionMtxs[this.gRSP.projectionMtxTop];
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@gRSP.bMatrixIsUpdated = false
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return
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C1964jsVideoHLE::processVertexData = (addr, v0, num) ->
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a = undefined
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@updateCombinedMatrix()
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i = v0
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texWidth = ((@textureTile[@activeTile].lrs >> 2) + 1) - @textureTile[@activeTile].uls
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texHeight = ((@textureTile[@activeTile].lrt >> 2) + 1) - @textureTile[@activeTile].ult
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if @bLightingEnable is true
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mat4.inverse @gRSP.modelviewMtxs[@gRSP.modelViewMtxTop], @modelViewInverse
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mat4.transpose @modelViewInverse, @modelViewTransposedInverse
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while i < v0 + num
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a = addr + 16 * (i - v0)
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@N64VertexList[i].w = @getVertexW(a)
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if @N64VertexList[i].w is 0
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@N64VertexList[i].w = 1.0
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@N64VertexList[i].x = @getVertexX(a)
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@N64VertexList[i].y = @getVertexY(a)
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@N64VertexList[i].z = @getVertexZ(a)
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@N64VertexList[i].u = @getVertexS(a) / 32 / texWidth
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@N64VertexList[i].v = @getVertexT(a) / 32 / texHeight
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if @bLightingEnable is true
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@normalMat[0] = @getVertexNormalX a
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@normalMat[1] = @getVertexNormalY a
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@normalMat[2] = @getVertexNormalZ a
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@normalMat[3] = 1.0
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mat4.multiplyVec4 @modelViewTransposedInverse, @normalMat, @tempVec4
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@tempVec3[0] = @tempVec4[0]
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@tempVec3[1] = @tempVec4[1]
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@tempVec3[2] = @tempVec4[2]
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vect = vec3.normalize @tempVec3
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# projectiontransposedInverse = mat4.create()
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# mat4.set @gRSP.projectionMtxs[@gRSP.projectionMtxTop], projectiontransposedInverse
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# mat4.transpose projectiontransposedInverse, projectiontransposedInverse
|
|
# mat4.inverse projectiontransposedInverse, projectiontransposedInverse
|
|
# mat4.multiply projectiontransposedInverse, @normalMat, @normalMat
|
|
|
|
vertColor = @lightVertex vect
|
|
@N64VertexList[i].r = vertColor[0]
|
|
@N64VertexList[i].g = vertColor[1]
|
|
@N64VertexList[i].b = vertColor[2]
|
|
@N64VertexList[i].a = vertColor[3]
|
|
else if @bShade is false
|
|
@N64VertexList[i].r = @primColor[0]
|
|
@N64VertexList[i].g = @primColor[1]
|
|
@N64VertexList[i].b = @primColor[2]
|
|
@N64VertexList[i].a = @primColor[3]
|
|
else
|
|
@N64VertexList[i].r = @getVertexColorR(a)
|
|
@N64VertexList[i].g = @getVertexColorG(a)
|
|
@N64VertexList[i].b = @getVertexColorB(a)
|
|
@N64VertexList[i].a = @getVertexAlpha(a)
|
|
|
|
#until we use it..
|
|
#@N64VertexList[i].nx = (@toSByte @getVertexNormalX(a))
|
|
#@N64VertexList[i].ny = (@toSByte @getVertexNormalY(a))
|
|
#@N64VertexList[i].nz = (@toSByte @getVertexNormalZ(a))
|
|
|
|
#console.log "Vertex "+i+": XYZ("+@N64VertexList[i].x+" , "+@N64VertexList[i].y+" , "+@N64VertexList[i].z+") ST("+@N64VertexList[i].s+" , "+@N64VertexList[i].t+") RGBA("+@N64VertexList[i].r+" , "+@N64VertexList[i].g+" , "+@N64VertexList[i].b+" , "+@N64VertexList[i].a+") N("+@N64VertexList[i].nx+" , "+@N64VertexList[i].ny+" , "+@N64VertexList[i].nz+")"
|
|
i += 1
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_SetCImg = (pc) ->
|
|
@zColorImage.fmt = @getSetTileFmt pc
|
|
@zColorImage.siz = @getSetTileSiz pc
|
|
@zColorImage.width = @getTImgWidth(pc) + 1
|
|
seg = @getGbi0DlistAddr(pc)
|
|
@zColorImage.addr = @getRspSegmentAddr seg
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_SetZImg = (pc) ->
|
|
@zDepthImage.fmt = @getSetTileFmt pc
|
|
@zDepthImage.siz = @getSetTileSiz pc
|
|
@zDepthImage.width = @getTImgWidth(pc) + 1
|
|
seg = @getGbi0DlistAddr(pc)
|
|
@zDepthImage.addr = @getRspSegmentAddr seg
|
|
return
|
|
|
|
#Gets new display list address
|
|
C1964jsVideoHLE::RSP_GBI0_DL = (pc) ->
|
|
param = undefined
|
|
seg = @getGbi0DlistAddr(pc)
|
|
addr = @getRspSegmentAddr(seg)
|
|
#@videoLog "dlist address = " + dec2hex(addr)
|
|
|
|
#TODO: address adjust
|
|
param = @getGbi0DlistParam(pc)
|
|
@dlistStackPointer += 1 if param is consts.RSP_DLIST_PUSH
|
|
@dlistStack[@dlistStackPointer].pc = addr
|
|
@dlistStack[@dlistStackPointer].countdown = consts.MAX_DL_COUNT
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_SetCombine = (pc) ->
|
|
@combine[0] = @getCombineA0(pc)
|
|
@combine[2] = @getCombineB0(pc)
|
|
@combine[4] = @getCombineC0(pc)
|
|
@combine[6] = @getCombineD0(pc)
|
|
# @combineA0 = 0xFF if @combineA0 is 15
|
|
# @combineB0 = 0xFF if @combineB0 is 15
|
|
# @combineC0 = 0xFF if @combineC0 is 31
|
|
# @combineD0 = 0xFF if @combineD0 is 7
|
|
@combine[1] = @getCombineA0a(pc)
|
|
@combine[3] = @getCombineB0a(pc)
|
|
@combine[5] = @getCombineC0a(pc)
|
|
@combine[7] = @getCombineD0a(pc)
|
|
# @combineA0a = 0xFF if @combineA0a is 7
|
|
# @combineB0a = 0xFF if @combineB0a is 7
|
|
# @combineC0a = 0xFF if @combineC0a is 7
|
|
# @combineD0a = 0xFF if @combineD0a is 7
|
|
@combine[8] = @getCombineA1(pc)
|
|
@combine[10] = @getCombineB1(pc)
|
|
@combine[12] = @getCombineC1(pc)
|
|
@combine[14] = @getCombineD1(pc)
|
|
# @combineA1 = 0xFF if @combineA1 is 15
|
|
# @combineB1 = 0xFF if @combineB1 is 15
|
|
# @combineC1 = 0xFF if @combineC1 is 31
|
|
# @combineD1 = 0xFF if @combineD1 is 7
|
|
@combine[9] = @getCombineA1a(pc)
|
|
@combine[11] = @getCombineB1a(pc)
|
|
@combine[13] = @getCombineC1a(pc)
|
|
@combine[15] = @getCombineD1a(pc)
|
|
# @combineA1a = 0xFF if @combineA1a is 7
|
|
# @combineB1a = 0xFF if @combineB1a is 7
|
|
# @combineC1a = 0xFF if @combineC1a is 7
|
|
# @combineD1a = 0xFF if @combineD1a is 7
|
|
|
|
w0 = @core.memory.rdramUint8Array[pc] << 24 | @core.memory.rdramUint8Array[pc + 1] << 16 | @core.memory.rdramUint8Array[pc + 2] << 8 | @core.memory.rdramUint8Array[pc + 3]
|
|
w1 = @core.memory.rdramUint8Array[pc + 4] << 24 | @core.memory.rdramUint8Array[pc + 5] << 16 | @core.memory.rdramUint8Array[pc + 6] << 8 | @core.memory.rdramUint8Array[pc + 7]
|
|
|
|
#if (@combineD0 == 4)
|
|
# console.log " a0:" + @combineA0 + " b0:" + @combineB0 + " c0:" + @combineC0 + " d0:" + @combineD0 + " a0a:" + @combineA0a + " b0a:" + @combineB0a + " c0a:" + @combineC0a + " d0a:" + @combineD0a + " a1:" + @combineA1 + " b1:" + @combineB1 + " c1:" + @combineC1 + " d1:" + @combineD1 + " a1a:" + @combineA1a + " b1a:" + @combineB1a + " c1a:" + @combineC1a + " d1a:" + @combineD1a
|
|
|
|
#@videoLog "TODO: DLParser_SetCombine"
|
|
@core.webGL.setCombineUniforms this, @core.webGL.shaderProgram
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI1_MoveWord = (pc) ->
|
|
#@videoLog "RSP_GBI1_MoveWord"
|
|
switch @getGbi0MoveWordType(pc)
|
|
when consts.RSP_MOVE_WORD_MATRIX
|
|
@RSP_RDP_InsertMatrix()
|
|
when consts.RSP_MOVE_WORD_SEGMENT
|
|
dwBase = undefined
|
|
dwSegment = (@getGbi0MoveWordOffset(pc) >> 2) & 0x0F
|
|
dwBase = @getGbi0MoveWordValue(pc) & 0x00FFFFFF
|
|
@segments[dwSegment] = dwBase
|
|
when consts.RSP_MOVE_WORD_NUMLIGHT
|
|
dwNumLights = (@getGbi0MoveWordValue(pc)<< 1 >>> 6)-1
|
|
@gRSP.ambientLightIndex = dwNumLights
|
|
@gRSPnumLights = dwNumLights
|
|
when consts.RSP_MOVE_WORD_LIGHTCOL
|
|
light = @getGbi0MoveWordOffset(pc) >>> 5
|
|
field = @getGbi0MoveWordOffset(pc)>>>0 & 0x7
|
|
if field is 0
|
|
if light is @gRSP.ambientLightIndex
|
|
@setAmbientLight @getGbi0MoveWordValue(pc)
|
|
else
|
|
@setLightCol light, @getGbi0MoveWordValue(pc)
|
|
return
|
|
|
|
C1964jsVideoHLE::setAmbientLight = (col) ->
|
|
@gRSP.ambientLightColor = col
|
|
r = (col >>> 24) & 0xff
|
|
g = (col >>> 16) & 0xff
|
|
b = (col >>> 8) & 0xff
|
|
a = col & 0xff
|
|
@gRSP.fAmbientLightR = r
|
|
@gRSP.fAmbientLightG = g
|
|
@gRSP.fAmbientLightB = b
|
|
@gRSP.fAmbientLightA = a
|
|
return
|
|
|
|
C1964jsVideoHLE::setLightCol = (dwLight, dwCol) ->
|
|
r = ((dwCol >>> 24) & 0xFF)
|
|
g = ((dwCol >>> 16) & 0xFF)
|
|
b = ((dwCol >>> 8) & 0xFF)
|
|
a = ((dwCol >>> 0) & 0xFF)
|
|
@gRSPlights[dwLight].r = r
|
|
@gRSPlights[dwLight].g = g
|
|
@gRSPlights[dwLight].b = b
|
|
@gRSPlights[dwLight].a = a
|
|
return
|
|
|
|
C1964jsVideoHLE::setLightDirection = (dwLight, x, y, z) ->
|
|
lightVec = new Float32Array(3)
|
|
lightVec[0] = x
|
|
lightVec[1] = y
|
|
lightVec[2] = z
|
|
lightVec = vec3.normalize(lightVec)
|
|
|
|
@gRSPlights[dwLight].x = lightVec[0]
|
|
@gRSPlights[dwLight].y = lightVec[1]
|
|
@gRSPlights[dwLight].z = lightVec[2]
|
|
return
|
|
|
|
C1964jsVideoHLE::lightVertex = (norm) ->
|
|
r = @gRSP.fAmbientLightR
|
|
g = @gRSP.fAmbientLightG
|
|
b = @gRSP.fAmbientLightB
|
|
a = @gRSP.fAmbientLightA
|
|
|
|
for l in [0...@gRSPnumLights]
|
|
fCosT = norm[0]*@gRSPlights[l].x + norm[1]*@gRSPlights[l].y + norm[2]*@gRSPlights[l].z
|
|
if fCosT > 0
|
|
r += @gRSPlights[l].r * fCosT
|
|
g += @gRSPlights[l].g * fCosT
|
|
b += @gRSPlights[l].b * fCosT
|
|
a += @gRSPlights[l].a * fCosT
|
|
|
|
if r < 0.0
|
|
r = 0.0
|
|
if g < 0.0
|
|
g = 0.0
|
|
if b < 0.0
|
|
b = 0.0
|
|
if a < 0.0
|
|
a = 0.0
|
|
if r > 255.0
|
|
r = 255.0
|
|
if g > 255.0
|
|
g = 255.0
|
|
if b > 255.0
|
|
b = 255.0
|
|
if a > 255.0
|
|
a = 255.0
|
|
|
|
return [r, g, b, 255.0]
|
|
|
|
C1964jsVideoHLE::RSP_MoveMemLight = (dwLight, dwAddr, pc) ->
|
|
if dwLight >= 16
|
|
return
|
|
|
|
@gRSPn64lights[dwLight].dwRGBA = @getGbi0MoveWordValue(dwAddr)
|
|
@gRSPn64lights[dwLight].dwRGBACopy = @getGbi0MoveWordValue(dwAddr+4)
|
|
@gRSPn64lights[dwLight].x = @getVertexLightX dwAddr
|
|
@gRSPn64lights[dwLight].y = @getVertexLightY dwAddr
|
|
@gRSPn64lights[dwLight].z = @getVertexLightZ dwAddr
|
|
|
|
# disabled in Rice's code.
|
|
# /*
|
|
# {
|
|
# // Normalize light
|
|
# double sum = (double)gRSPn64lights[dwLight].x * gRSPn64lights[dwLight].x;
|
|
# sum += (double)gRSPn64lights[dwLight].y * gRSPn64lights[dwLight].y;
|
|
# sum += (double)gRSPn64lights[dwLight].z * gRSPn64lights[dwLight].z;
|
|
# sum = sqrt(sum);
|
|
# sum = sum/128.0;
|
|
# gRSPn64lights[dwLight].x /= sum;
|
|
# gRSPn64lights[dwLight].y /= sum;
|
|
# gRSPn64lights[dwLight].z /= sum;
|
|
# }
|
|
# */
|
|
|
|
# normalize light
|
|
# sum = @gRSPn64lights[dwLight].x * @gRSPn64lights[dwLight].x
|
|
# sum += @gRSPn64lights[dwLight].y * @gRSPn64lights[dwLight].y
|
|
# sum += @gRSPn64lights[dwLight].z * @gRSPn64lights[dwLight].z
|
|
# sum = Math.sqrt(sum)
|
|
# sum = sum/128.0
|
|
# @gRSPn64lights[dwLight].x /= sum
|
|
# @gRSPn64lights[dwLight].y /= sum
|
|
# @gRSPn64lights[dwLight].z /= sum
|
|
|
|
if dwLight == @gRSP.ambientLightIndex
|
|
dwCol = @gRSPn64lights[dwLight].dwRGBA
|
|
@setAmbientLight dwCol
|
|
else
|
|
@setLightCol dwLight, @gRSPn64lights[dwLight].dwRGBA
|
|
if @getGbi0MoveWordValue(dwAddr+4) is 0 # Direction is 0! // This sucks. Give it a better name
|
|
else
|
|
@setLightDirection dwLight, @gRSPn64lights[dwLight].x, @gRSPn64lights[dwLight].y, @gRSPn64lights[dwLight].z
|
|
return
|
|
|
|
C1964jsVideoHLE::renderReset = ->
|
|
|
|
#UpdateClipRectangle();
|
|
#@resetMatrices()
|
|
@gRSP.projectionMtxTop = 0
|
|
@gRSP.modelViewMtxTop = 0
|
|
|
|
|
|
#SetZBias(0);
|
|
@gRSP.numVertices = 0
|
|
@gRSP.curTile = 0
|
|
@gRSP.fTexScaleX = 1 / 32.0
|
|
@gRSP.fTexScaleY = 1 / 32.0
|
|
|
|
@gl.clearDepth 1.0
|
|
@gl.depthMask true
|
|
@gl.clear @gl.DEPTH_BUFFER_BIT
|
|
|
|
return
|
|
|
|
C1964jsVideoHLE::resetMatrices = ->
|
|
@gRSP.projectionMtxTop = 0
|
|
@gRSP.modelViewMtxTop = 0
|
|
mat4.identity @gRSP.modelviewMtxs[0]
|
|
mat4.identity @gRSP.projectionMtxs[0]
|
|
|
|
i = 0;
|
|
while (i < @RICE_MATRIX_STACK)
|
|
mat4.identity @gRSP.projectionMtxs[i]
|
|
mat4.identity @gRSP.modelviewMtxs[i]
|
|
i += 1
|
|
|
|
@gRSP.bMatrixIsUpdated = false
|
|
@updateCombinedMatrix()
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_RDP_InsertMatrix = ->
|
|
@videoLog "TODO: Insert Matrix"
|
|
@updateCombinedMatrix()
|
|
@gRSP.bMatrixIsUpdated = false
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_SetScissor = (pc) ->
|
|
@videoLog "TODO: DLParser_SetScissor"
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI1_SetOtherModeH = (pc) ->
|
|
word0 = @getOtherModeH pc
|
|
length = (word0 >>> 0) & 0xFF
|
|
shift = (word0 >>> 8) & 0xFF
|
|
mask = ((1<<length)-1)<<shift
|
|
@otherModeH &= ~mask
|
|
@otherModeH |= @getOtherModeH pc+4
|
|
#alert @otherModeH
|
|
@renderStateChanged = true
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI1_SetOtherModeL = (pc) ->
|
|
word0 = @getOtherModeL pc
|
|
length = (word0 >>> 0) & 0xFF
|
|
shift = (word0 >>> 8) & 0xFF
|
|
mask = ((1<<length)-1)<<shift
|
|
@otherModeL &= ~mask
|
|
@otherModeL |= @getOtherModeL pc+4
|
|
#alert dec2hex @otherModeL
|
|
@DLParser_RDPSetOtherModeL(@otherModel)
|
|
@renderStateChanged = true
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI0_Sprite2DBase = (pc) ->
|
|
@videoLog "TODO: RSP_GBI0_Sprite2DBase"
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI0_Tri4 = (pc) ->
|
|
@videoLog "TODO: RSP_GBI0_Tri4"
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI1_RDPHalf_Cont = (pc) ->
|
|
@videoLog "TODO: RSP_GBI1_RDPHalf_Cont"
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI1_RDPHalf_2 = (pc) ->
|
|
@videoLog "TODO: RSP_GBI1_RDPHalf_2"
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI1_RDPHalf_1 = (pc) ->
|
|
@videoLog "TODO: RSP_GBI1_RDPHalf_1"
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI1_Line3D = (pc) ->
|
|
@videoLog "TODO: RSP_GBI1_Line3D"
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI1_ClearGeometryMode = (pc) ->
|
|
data = @getClearGeometryMode(pc)>>>0
|
|
@geometryMode &= ~data
|
|
@initGeometryMode()
|
|
@setDepthTest()
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI1_SetGeometryMode = (pc) ->
|
|
data = @getSetGeometryMode(pc)>>>0
|
|
@geometryMode |= data
|
|
@initGeometryMode()
|
|
@setDepthTest()
|
|
return
|
|
|
|
C1964jsVideoHLE::initGeometryMode = () ->
|
|
# cull face
|
|
bCullFront = @geometryMode & consts.G_CULL_FRONT
|
|
bCullBack = @geometryMode & consts.G_CULL_BACK
|
|
if bCullBack isnt 0 and bCullFront isnt 0
|
|
@gl.enable @gl.CULL_FACE
|
|
@gl.cullFace @gl.FRONT_AND_BACK
|
|
else if bCullBack isnt 0
|
|
@gl.enable @gl.CULL_FACE
|
|
@gl.cullFace @gl.BACK
|
|
else if bCullFront isnt 0
|
|
@gl.enable @gl.CULL_FACE
|
|
@gl.cullFace @gl.FRONT
|
|
else
|
|
@gl.disable @gl.CULL_FACE
|
|
|
|
if (@geometryMode & consts.G_SHADE) isnt 0
|
|
@bShade = true
|
|
else
|
|
@bShade = false
|
|
#this doesn't exist in WebGL, so find a replacement if
|
|
#we need flat-shading.
|
|
#bShadeSmooth = @geometryMode & consts.G_SHADING_SMOOTH
|
|
#if bShade isnt 0 and bShadeSmooth isnt 0
|
|
# @gl.shadeModel @gl.SMOOTH
|
|
#else
|
|
# @gl.shadeModel @gl.FLAT
|
|
|
|
if (@geometryMode & consts.G_TEXTURE_GEN) isnt 0
|
|
@bTextureGen = true
|
|
else
|
|
@bTexueGen = false
|
|
if (@geometryMode & consts.G_LIGHTING) isnt 0
|
|
@bLightingEnable = true
|
|
else
|
|
@bLightingEnable = false
|
|
if (@geometryMode & consts.G_FOG) isnt 0
|
|
@bFogEnable = true
|
|
else
|
|
@bFogEnable = false
|
|
if (@geometryMode & consts.G_ZBUFFER) isnt 0
|
|
@bZBufferEnable = true
|
|
else
|
|
@bZBufferEnable = false
|
|
return
|
|
|
|
|
|
C1964jsVideoHLE::RSP_GBI1_EndDL = (pc) ->
|
|
@RDP_GFX_PopDL()
|
|
@drawScene(false, @activeTile)
|
|
#@resetState()
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI1_Texture = (pc) ->
|
|
tile = @getTextureTile(pc)
|
|
@activeTile = tile
|
|
@textureTile[tile].on = @getTextureOn(pc)
|
|
@textureTile[tile].level = @getTextureLevel(pc)
|
|
@textureTile[tile].scales = @getTextureScaleS(pc) / 0x8000
|
|
@textureTile[tile].scalet = @getTextureScaleT(pc) / 0x8000
|
|
#console.log "RSP_GBI1_Texture: Tile:" + tile + " On:" + @textureTile[tile].on + " Level:" + @textureTile[tile].level + " ScaleS:" + @textureTile[tile].scales + " ScaleT:" + @textureTile[tile].scalet
|
|
@drawScene false, tile
|
|
return
|
|
|
|
C1964jsVideoHLE::popProjection = () ->
|
|
if @gRSP.projectionMtxTop > 0
|
|
@gRSP.projectionMtxTop--
|
|
return
|
|
|
|
C1964jsVideoHLE::popWorldView = () ->
|
|
if @gRSP.modelViewMtxTop > 0
|
|
@gRSP.modelViewMtxTop--
|
|
@gRSPmodelViewTop = @gRSP.modelviewMtxs[@gRSP.modelViewMtxTop]
|
|
@gRSP.bMatrixIsUpdated = true
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI1_PopMtx = (pc) ->
|
|
if @gbi0PopMtxIsProjection pc
|
|
@popProjection()
|
|
else
|
|
@popWorldView()
|
|
@renderStateChanged = true
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI1_CullDL = (pc) ->
|
|
@videoLog "TODO: RSP_GBI1_CullDL"
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI1_Tri1 = (pc) ->
|
|
v0 = @getGbi0Tri1V0(pc) / @gRSP.vertexMult
|
|
v1 = @getGbi0Tri1V1(pc) / @gRSP.vertexMult
|
|
v2 = @getGbi0Tri1V2(pc) / @gRSP.vertexMult
|
|
flag = @getGbi0Tri1Flag(pc)
|
|
#console.log "Tri1: "+v0+", "+v1+", "+v2+" Flag: "+flag
|
|
didSucceed = @prepareTriangle v0, v1, v2
|
|
|
|
if didSucceed is false
|
|
return
|
|
|
|
pc = @dlistStack[@dlistStackPointer].pc
|
|
cmd = @getCommand(pc)
|
|
func = @currentMicrocodeMap[cmd]
|
|
if func is "RSP_GBI1_Tri1"
|
|
return #loops until not tri1, then it will drawScene
|
|
|
|
if @renderStateChanged is true
|
|
@drawScene false, @activeTile
|
|
return
|
|
|
|
C1964jsVideoHLE::RSP_GBI1_Noop = (pc) ->
|
|
#@videoLog "TODO: RSP_GBI1_Noop"
|
|
return
|
|
|
|
C1964jsVideoHLE::RDP_TriFill = (pc) ->
|
|
@videoLog "TODO: RDP_TriFill"
|
|
return
|
|
|
|
C1964jsVideoHLE::RDP_TriFillZ = (pc) ->
|
|
@videoLog "RDP_TriFillZ"
|
|
return
|
|
|
|
C1964jsVideoHLE::RDP_TriTxtr = (pc) ->
|
|
@videoLog "TODO: RDP_TriTxtr"
|
|
return
|
|
|
|
C1964jsVideoHLE::RDP_TriTxtrZ = (pc) ->
|
|
@videoLog "TODO: RDP_TriTxtrZ"
|
|
return
|
|
|
|
C1964jsVideoHLE::RDP_TriShade = (pc) ->
|
|
@videoLog "TODO: RDP_TriShade"
|
|
return
|
|
|
|
C1964jsVideoHLE::RDP_TriShadeZ = (pc) ->
|
|
@videoLog "TODO: RDP_TriShadeZ"
|
|
return
|
|
|
|
C1964jsVideoHLE::RDP_TriShadeTxtr = (pc) ->
|
|
@videoLog "TODO: RDP_TriShadeTxtr"
|
|
return
|
|
|
|
C1964jsVideoHLE::RDP_TriShadeTxtrZ = (pc) ->
|
|
@videoLog "TODO: RDP_TriShadeTxtrZ"
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_TexRect = (pc, isFillRect) ->
|
|
depthTestEnabled = true
|
|
if depthTestEnabled
|
|
#@setDepthTest()
|
|
@gl.enable @gl.DEPTH_TEST
|
|
@gl.depthFunc @gl.LEQUAL
|
|
else
|
|
@gl.disable @gl.DEPTH_TEST
|
|
|
|
xh = @getTexRectXh(pc) >>> 2
|
|
yh = @getTexRectYh(pc) >>> 2
|
|
tileno = @getTexRectTileNo(pc)
|
|
xl = @getTexRectXl(pc) >>> 2
|
|
yl = @getTexRectYl(pc) >>> 2
|
|
s = @getTexRectS(pc) >>> 5
|
|
t = @getTexRectT(pc) >>> 5
|
|
dsdx = @getTexRectDsDx(pc) >>> 10
|
|
dtdy = @getTexRectDtDy(pc) >>> 10
|
|
|
|
if @cycleType is consts.CYCLE_TYPE_COPY
|
|
dsdx *= 0.25
|
|
|
|
if @cycleType is consts.CYCLE_TYPE_FILL or @cycleType is consts.CYCLE_TYPE_COPY
|
|
xh += 1.0
|
|
yh += 1.0
|
|
|
|
#console.log "Texrect: UL("+xl+","+yl+") LR("+xh+","+yh+") Tile:"+tileno+" TexCoord:("+s+","+t+") TexSlope:("+dsdx+","+dtdy+")"
|
|
@renderer.texRect xl, yl, xh, yh, s, t, dsdx, dtdy, @textureTile[tileno], @tmem, this, isFillRect
|
|
@hasTexture = true
|
|
#@setDepthTest()
|
|
#@drawScene false, 7
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_TexRectFlip = (pc) ->
|
|
@videoLog "TODO: DLParser_TexRectFlip"
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_RDPLoadSynch = (pc) ->
|
|
@renderStateChanged = true
|
|
@videoLog "TODO: DLParser_RDPLoadSynch"
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_RDPPipeSynch = (pc) ->
|
|
@videoLog "TODO: DLParser_RDPPipeSynch"
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_RDPTileSynch = (pc) ->
|
|
@videoLog "TODO: DLParser_RDPTileSynch"
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_RDPFullSynch = (pc) ->
|
|
#@drawScene(7, false)
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_SetKeyGB = (pc) ->
|
|
@videoLog "TODO: DLParser_SetKeyGB"
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_SetKeyR = (pc) ->
|
|
@videoLog "TODO: DLParser_SetKeyR"
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_SetConvert = (pc) ->
|
|
@videoLog "TODO: DLParser_SetConvert"
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_SetPrimDepth = (pc) ->
|
|
@videoLog "TODO: DLParser_SetPrimDepth"
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_RDPSetOtherModeL = (otherModeL) ->
|
|
if (otherModeL & consts.RDP_ALPHA_COMPARE_THRESHOLD) isnt 0
|
|
@alphaTestEnabled = 1
|
|
else if (otherModeL & consts.RDP_ALPHA_COMPARE_DITHER) isnt 0
|
|
@alphaTestEnabled = 1
|
|
else
|
|
@alphaTestEnabled = 0
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_LoadTLut = (pc) ->
|
|
@videoLog "TODO: DLParser_LoadTLut"
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_SetTileSize = (pc) ->
|
|
tile = @getSetTileSizeTile(pc)
|
|
@textureTile[tile].uls = @getSetTileSizeUls(pc)
|
|
@textureTile[tile].ult = @getSetTileSizeUlt(pc)
|
|
@textureTile[tile].lrs = @getSetTileSizeLrs(pc)
|
|
@textureTile[tile].lrt = @getSetTileSizeLrt(pc)
|
|
#console.log "SetTileSize: UL("+@textureTile[tile].uls+"/"+@textureTile[tile].ult+") LR("+@textureTile[tile].lrs+"/"+@textureTile[tile].lrt+") Dim: "+@textureTile[tile].width+"x"+@textureTile[tile].height
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_LoadBlock = (pc) ->
|
|
tile = @getLoadBlockTile(pc)
|
|
uls = @getLoadBlockUls(pc)
|
|
ult = @getLoadBlockUlt(pc)
|
|
lrs = @getLoadBlockLrs(pc)
|
|
dxt = @getLoadBlockDxt(pc)
|
|
#console.log "LoadBlock: Tile:"+tile+" UL("+uls+"/"+ult+") LRS:"+lrs+" DXT: 0x"+dec2hex(dxt)
|
|
#textureAddr = @core.memory.rdramUint8Array[@texImg.addr])
|
|
bytesToXfer = (lrs+1) * @textureTile[tile].siz
|
|
if bytesToXfer > 4096
|
|
console.error "LoadBlock is making too large of a transfer. "+bytesToXfer+" bytes"
|
|
i=0
|
|
while i < bytesToXfer
|
|
@tmem[i]= @core.memory.rdramUint8Array[@texImg.addr+i]
|
|
i++
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_LoadTile = (pc) ->
|
|
@videoLog "TODO: DLParser_LoadTile"
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_SetTile = (pc) ->
|
|
tile = @getSetTileTile(pc)
|
|
@textureTile[tile].fmt = @getSetTileFmt(pc);
|
|
@textureTile[tile].siz = @getSetTileSiz(pc);
|
|
@textureTile[tile].line = @getSetTileLine(pc);
|
|
@textureTile[tile].tmem = @getSetTileTmem(pc);
|
|
@textureTile[tile].pal = @getSetTilePal(pc);
|
|
@textureTile[tile].cmt = @getSetTileCmt(pc);
|
|
@textureTile[tile].cms = @getSetTileCms(pc);
|
|
@textureTile[tile].mirrorS = @getSetTileMirrorS(pc);
|
|
@textureTile[tile].mirrorT = @getSetTileMirrorT(pc);
|
|
@textureTile[tile].maskt = @getSetTileMaskt(pc);
|
|
@textureTile[tile].masks = @getSetTileMasks(pc);
|
|
@textureTile[tile].shiftt = @getSetTileShiftt(pc);
|
|
@textureTile[tile].shifts = @getSetTileShifts(pc);
|
|
#if @combineD0 == 4
|
|
#console.log "SetTile:"+tile+" FMT:"+@textureTile[tile].fmt+" SIZ:"+@textureTile[tile].siz+" LINE: "+@textureTile[tile].line+" TMEM:"+@textureTile[tile].tmem+" PAL:"+@textureTile[tile].pal+" CMS/T:"+@textureTile[tile].cms+"/"+@textureTile[tile].cmt+" MASKS/T:"+@textureTile[tile].masks+"/"+@textureTile[tile].maskt+" SHIFTS/T:"+@textureTile[tile].shifts+"/"+@textureTile[tile].shiftt
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_FillRect = (pc) ->
|
|
# if @zDepthImage.addr isnt undefined and (@zDepthImage.addr is @zColorImage.addr)
|
|
# @gl.clearDepth 1.0
|
|
# @gl.depthMask true
|
|
# @gl.clear @gl.DEPTH_BUFFER_BIT
|
|
#@gl.clearColor @fillColor[0], @fillColor[1], @fillColor[2], 1.0
|
|
#@gl.clear @gl.COLOR_BUFFER_BIT
|
|
#@gl.clearColor 0.0, 0.0, 0.0, 0.0
|
|
#return
|
|
|
|
@DLParser_TexRect pc, true
|
|
|
|
# if @fillColor isnt undefined
|
|
# if @zDepthImage.addr isnt @zColorImage.addr
|
|
# @gl.clearColor 1.0, @fillColor[1], @fillColor[2], 1.0
|
|
# @gl.clear @gl.COLOR_BUFFER_BIT
|
|
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_SetFillColor = (pc) ->
|
|
@fillColor = []
|
|
@fillColor.push @getSetFillColorR(pc)/255.0
|
|
@fillColor.push @getSetFillColorG(pc)/255.0
|
|
@fillColor.push @getSetFillColorB(pc)/255.0
|
|
@fillColor.push @getSetFillColorA(pc)/255.0
|
|
@gl.uniform4fv @core.webGL.shaderProgram.uFillColor, @fillColor
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_SetFogColor = (pc) ->
|
|
@videoLog "TODO: DLParser_SetFogColor"
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_SetBlendColor = (pc) ->
|
|
@blendColor = []
|
|
@blendColor.push @getSetFillColorR(pc)/255.0
|
|
@blendColor.push @getSetFillColorG(pc)/255.0
|
|
@blendColor.push @getSetFillColorB(pc)/255.0
|
|
@blendColor.push @getSetFillColorA(pc)/255.0
|
|
@gl.uniform4fv @core.webGL.shaderProgram.uBlendColor, @blendColor
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_SetPrimColor = (pc) ->
|
|
@primColor = []
|
|
@primColor.push @getSetPrimColorR(pc)/255.0
|
|
@primColor.push @getSetPrimColorG(pc)/255.0
|
|
@primColor.push @getSetPrimColorB(pc)/255.0
|
|
@primColor.push @getSetPrimColorA(pc)/255.0
|
|
#alert @primColor
|
|
@gl.uniform4fv @core.webGL.shaderProgram.uPrimColor, @primColor
|
|
return
|
|
|
|
C1964jsVideoHLE::DLParser_SetEnvColor = (pc) ->
|
|
@envColor = []
|
|
@envColor.push @getSetEnvColorR(pc)/255.0
|
|
@envColor.push @getSetEnvColorG(pc)/255.0
|
|
@envColor.push @getSetEnvColorB(pc)/255.0
|
|
@envColor.push @getSetEnvColorA(pc)/255.0
|
|
@gl.uniform4fv @core.webGL.shaderProgram.uEnvColor, @envColor
|
|
return
|
|
|
|
C1964jsVideoHLE::prepareTriangle = (dwV0, dwV1, dwV2) ->
|
|
#SP_Timing(SP_Each_Triangle);
|
|
didSucceed = undefined #(CRender::g_pRender->IsTextureEnabled() || this.gRSP.ucode == 6 );
|
|
textureFlag = false
|
|
didSucceed = @initVertex(dwV0, @gRSP.numVertices, textureFlag)
|
|
didSucceed = @initVertex(dwV1, @gRSP.numVertices + 1, textureFlag) if didSucceed
|
|
didSucceed = @initVertex(dwV2, @gRSP.numVertices + 2, textureFlag) if didSucceed
|
|
@gRSP.numVertices += 3 if didSucceed
|
|
didSucceed
|
|
|
|
C1964jsVideoHLE::initVertex = (dwV, vtxIndex, bTexture) ->
|
|
#console.log "Vertex Index: "+vtxIndex+" dwV:"+dwV
|
|
return false if dwV >= consts.MAX_VERTS
|
|
|
|
offset = 4 * @triangleVertexPositionBuffer.numItems++ # postfix addition is intentional for performance
|
|
vertex = @N64VertexList[dwV]
|
|
|
|
@triVertices[offset] = vertex.x
|
|
@triVertices[offset+1] = vertex.y
|
|
@triVertices[offset+2] = vertex.z
|
|
@triVertices[offset+3] = vertex.w
|
|
@triVertices[offset+3] = 1.0 if vertex.w == 0
|
|
|
|
colorOffset = @triangleVertexColorBuffer.numItems++ << 2 # postfix addition is intentional for performance
|
|
@triColorVertices[colorOffset] = vertex.r
|
|
@triColorVertices[colorOffset + 1] = vertex.g
|
|
@triColorVertices[colorOffset + 2] = vertex.b
|
|
@triColorVertices[colorOffset + 3] = vertex.a
|
|
|
|
texOffset = @triangleVertexTextureCoordBuffer.numItems++ << 1 # postfix addition is intentional for performance
|
|
@triTextureCoords[texOffset] = vertex.u
|
|
@triTextureCoords[texOffset + 1] = vertex.v
|
|
true
|
|
|
|
C1964jsVideoHLE::setBlendFunc = () ->
|
|
CYCLE_TYPE_1 = 0
|
|
CYCLE_TYPE_2 = 1
|
|
CYCLE_TYPE_COPY = 2
|
|
CYCLE_TYPE_FILL = 3
|
|
CVG_DST_CLAMP = 0
|
|
CVG_DST_WRAP = 0x100
|
|
CVG_DST_FULL = 0x200
|
|
CVG_DST_SAVE = 0x300
|
|
BLEND_NOOP = 0x0000
|
|
BLEND_NOOP5 = 0xcc48
|
|
BLEND_NOOP4 = 0xcc08
|
|
BLEND_FOG_ASHADE = 0xc800
|
|
BLEND_FOG_3 = 0xc000
|
|
BLEND_FOG_MEM = 0xc440
|
|
BLEND_FOG_APRIM = 0xc400
|
|
BLEND_BLENDCOLOR = 0x8c88
|
|
BLEND_BI_AFOG = 0x8400
|
|
BLEND_BI_AIN = 0x8040
|
|
BLEND_MEM = 0x4c40
|
|
BLEND_FOG_MEM_3 = 0x44c0
|
|
BLEND_NOOP3 = 0x0c48
|
|
BLEND_PASS = 0x0c08
|
|
BLEND_FOG_MEM_IN_MEM = 0x0440
|
|
BLEND_FOG_MEM_FOG_MEM = 0x04c0
|
|
BLEND_OPA = 0x0044
|
|
BLEND_XLU = 0x0040
|
|
BLEND_MEM_ALPHA_IN = 0x4044
|
|
|
|
blendMode1 = @otherModeL >>> 16 & 0xCCCC
|
|
blendMode2 = @otherModeL >>> 16 & 0x3333
|
|
@cycleType = @otherModeH >> 20 & 0x3
|
|
|
|
switch @cycleType
|
|
when CYCLE_TYPE_FILL
|
|
@gl.disable @gl.BLEND
|
|
when CYCLE_TYPE_COPY
|
|
#this is wrong, but better for now. Hud has no alpha.
|
|
# We should be calculating alpha transparency at the bottom of this function
|
|
@gl.blendFunc @gl.SRC_ALPHA, @gl.ONE_MINUS_SRC_ALPHA
|
|
@gl.enable @gl.BLEND
|
|
when CYCLE_TYPE_2
|
|
forceBl = @otherModeL >> 14 & 0x1
|
|
zCmp = @otherModeL >> 4 & 0x1
|
|
alphaCvgSel = @otherModeL >> 13 & 0x1
|
|
cvgXAlpha = @otherModeL >> 12 & 0x1
|
|
|
|
if forceBl is 1 and zCmp is 1
|
|
@gl.blendFunc @gl.SRC_ALPHA, @gl.ONE_MINUS_SRC_ALPHA
|
|
@gl.enable @gl.BLEND
|
|
# else if alphaCvgSel is 1 && cvgXAlpha is 0
|
|
# @gl.blendFunc @gl.ONE, @gl.ZERO
|
|
# @gl.enable @gl.BLEND
|
|
else switch blendMode1+blendMode2
|
|
when (BLEND_PASS+(BLEND_PASS>>2)), (BLEND_FOG_APRIM+(BLEND_PASS>>2))
|
|
@gl.blendFunc @gl.ONE, @gl.ZERO
|
|
@gl.enable @gl.blendFunc
|
|
if @cvgXAlpha is 1
|
|
@gl.blendFunc @gl.ALPHA, @gl.ONE_MINUS_SRC_ALPHA
|
|
# if( gRDP.otherMode.alpha_cvg_sel )
|
|
# {
|
|
# Enable();
|
|
# }
|
|
# else
|
|
# {
|
|
# Enable();
|
|
# }
|
|
# break;
|
|
when BLEND_PASS+(BLEND_OPA>>2)
|
|
if cvgXAlpha is 1 and alphaCvgSel is 1
|
|
@gl.blendFunc @gl.SRC_ALPHA, @gl.ONE_MINUS_SRC_ALPHA
|
|
@gl.enable @gl.BLEND
|
|
else
|
|
@gl.blendFunc @gl.ONE, @gl.ZERO
|
|
@gl.enable @gl.BLEND
|
|
when (BLEND_PASS + (BLEND_XLU>>2)), (BLEND_FOG_ASHADE + (BLEND_XLU>>2)), (BLEND_FOG_APRIM + (BLEND_XLU>>2)), (BLEND_FOG_MEM_FOG_MEM + (BLEND_PASS>>2)), (BLEND_XLU + (BLEND_XLU>>2)), (BLEND_BI_AFOG + (BLEND_XLU>>2)), (BLEND_XLU + (BLEND_FOG_MEM_IN_MEM>>2)), (BLEND_PASS + (BLEND_FOG_MEM_IN_MEM>>2))
|
|
@gl.blendFunc @gl.SRC_ALPHA, @gl.ONE_MINUS_SRC_ALPHA
|
|
@gl.enable @gl.BLEND
|
|
when BLEND_FOG_MEM_FOG_MEM + (BLEND_OPA>>2)
|
|
if @fogIsImplemented
|
|
@gl.blendFunc @gl.ONE, @gl.ZERO
|
|
@gl.enable @gl.BLEND
|
|
else
|
|
@gl.blendFunc @gl.SRC_ALPHA, @gl.ONE_MINUS_SRC_ALPHA
|
|
@gl.enable @gl.BLEND
|
|
|
|
when (BLEND_FOG_APRIM + (BLEND_OPA>>2)), (BLEND_FOG_ASHADE + (BLEND_OPA>>2)), (BLEND_BI_AFOG + (BLEND_OPA>>2)), (BLEND_FOG_ASHADE + (BLEND_NOOP>>2)), (BLEND_NOOP + (BLEND_OPA>>2)), (BLEND_NOOP4 + (BLEND_NOOP>>2)), (BLEND_FOG_ASHADE+(BLEND_PASS>>2)), (BLEND_FOG_3+(BLEND_PASS>>2))
|
|
if @fogIsImplemented
|
|
@gl.blendFunc @gl.ONE, @gl.ZERO
|
|
@gl.enable @gl.BLEND
|
|
else
|
|
@gl.blendFunc @gl.SRC_ALPHA, @gl.ONE_MINUS_SRC_ALPHA
|
|
@gl.enable @gl.BLEND
|
|
|
|
when BLEND_FOG_ASHADE+0x0301
|
|
@gl.blendFunc @gl.SRC_ALPHA, @gl.ZERO
|
|
@gl.enable @gl.BLEND
|
|
when 0x0c08+0x1111
|
|
@gl.blendFunc @gl.ZERO, @gl.DEST_ALPHA
|
|
@gl.enable @gl.BLEND
|
|
else
|
|
if blendMode2 == BLEND_PASS>>2
|
|
@gl.blendFunc @gl.ONE, @g.ZERO
|
|
else
|
|
@gl.blendFunc @gl.SRC_ALPHA, @gl.ONE_MINUS_SRC_ALPHA
|
|
@gl.enable @gl.BLEND
|
|
else # 1/2 Cycle or Copy
|
|
forceBl = @otherModeL >> 14 & 0x1
|
|
zCmp = @otherModeL >> 4 & 0x1
|
|
if forceBl is 1 and zCmp is 1 and blendMode1 isnt BLEND_FOG_ASHADE
|
|
@gl.blendFunc @gl.SRC_ALPHA, @gl.ONE_MINUS_SRC_ALPHA
|
|
@gl.enable @gl.BLEND
|
|
# if( gRDP.otherMode.force_bl && options.enableHackForGames == HACK_FOR_COMMANDCONQUER )
|
|
# {
|
|
# BlendFunc(D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA);
|
|
# Enable();
|
|
# break;
|
|
# }
|
|
else switch blendMode1
|
|
# //switch ( blendmode_2<<2 )
|
|
when BLEND_XLU, BLEND_BI_AIN, BLEND_FOG_MEM, BLEND_FOG_MEM_IN_MEM, BLEND_BLENDCOLOR, 0x00c0
|
|
@gl.blendFunc @gl.SRC_ALPHA, @gl.ONE_MINUS_SRC_ALPHA
|
|
@gl.enable @gl.BLEND
|
|
when BLEND_MEM_ALPHA_IN
|
|
@gl.blendFunc @gl.ZERO, @gl.DEST_ALPHA
|
|
@gl.enable @gl.BLEND
|
|
when BLEND_PASS
|
|
alphaCvgSel = @otherModeL >> 13 & 0x1
|
|
@gl.blendFunc @gl.ONE, @gl.ZERO
|
|
if alphaCvgSel != 0
|
|
@gl.enable @gl.BLEND
|
|
else
|
|
@gl.disable @gl.BLEND
|
|
when BLEND_OPA
|
|
HACK_FOR_MARIO_TENNIS = true
|
|
if HACK_FOR_MARIO_TENNIS
|
|
@gl.blendFunc @gl.SRC_ALPHA, @gl.ONE_MINUS_SRC_ALPHA
|
|
else
|
|
@gl.blendFunc @gl.ONE, @gl.ZERO
|
|
@gl.enable @gl.BLEND
|
|
when BLEND_NOOP, BLEND_FOG_ASHADE, BLEND_FOG_MEM_3, BLEND_BI_AFOG
|
|
@gl.blendFunc @gl.ONE, @gl.ZERO
|
|
@gl.enable @gl.BLEND
|
|
when BLEND_FOG_APRIM
|
|
@gl.blendFunc @gl.ONE_MINUS_SRC_ALPHA, @gl.ZERO
|
|
@gl.enable @gl.BLEND
|
|
when BLEND_NOOP3, BLEND_NOOP5
|
|
@gl.blendFunc @gl.ZERO, @gl.ONE
|
|
@gl.enable @gl.BLEND
|
|
when BLEND_MEM
|
|
# WaveRace
|
|
@gl.blendFunc @gl.ZERO, @gl.ONE
|
|
@gl.blendEquation @gl.FUNC_ADD
|
|
@gl.enable @gl.BLEND
|
|
else
|
|
@gl.blendFunc @gl.SRC_ALPHA, @gl.ONE_MINUS_SRC_ALPHA
|
|
@gl.blendEquation @gl.FUNC_ADD
|
|
@gl.enable @gl.BLEND
|
|
#render->SetAlphaTestEnable(TRUE);
|
|
return
|
|
|
|
C1964jsVideoHLE::setDepthTest = () ->
|
|
zBufferMode = (@geometryMode & consts.G_ZBUFFER) isnt 0
|
|
zCmp = (@otherModeL & consts.Z_COMPARE) isnt 0
|
|
zUpd = (@otherModeL & consts.Z_UPDATE) isnt 0
|
|
if ((zBufferMode and zCmp) or zUpd)
|
|
@gl.enable @gl.DEPTH_TEST
|
|
else
|
|
@gl.disable @gl.DEPTH_TEST
|
|
@gl.depthMask zUpd
|
|
return
|
|
|
|
C1964jsVideoHLE::drawScene = (useTexture, tileno) ->
|
|
@setBlendFunc()
|
|
@setDepthTest()
|
|
|
|
@renderStateChanged = false
|
|
|
|
if @triangleVertexPositionBuffer.numItems > 0
|
|
@gl.bindBuffer @gl.ARRAY_BUFFER, @triangleVertexPositionBuffer
|
|
@gl.bufferData @gl.ARRAY_BUFFER, @triVertices.subarray(0, @triangleVertexPositionBuffer.numItems*@triangleVertexPositionBuffer.itemSize), @gl.STATIC_DRAW
|
|
@gl.enableVertexAttribArray @core.webGL.shaderProgram.vertexPositionAttribute
|
|
@gl.vertexAttribPointer @core.webGL.shaderProgram.vertexPositionAttribute, @triangleVertexPositionBuffer.itemSize, @gl.FLOAT, false, 0, 0
|
|
|
|
if @triangleVertexColorBuffer.numItems > 0
|
|
@gl.bindBuffer @gl.ARRAY_BUFFER, @triangleVertexColorBuffer
|
|
@gl.bufferData @gl.ARRAY_BUFFER, @triColorVertices.subarray(0, @triangleVertexColorBuffer.numItems*@triangleVertexColorBuffer.itemSize), @gl.STATIC_DRAW
|
|
@gl.enableVertexAttribArray @core.webGL.shaderProgram.vertexColorAttribute
|
|
@gl.vertexAttribPointer @core.webGL.shaderProgram.vertexColorAttribute, @triangleVertexColorBuffer.itemSize, @gl.UNSIGNED_BYTE, true, 0, 0
|
|
|
|
if @triangleVertexTextureCoordBuffer.numItems > 0
|
|
@gl.bindBuffer @gl.ARRAY_BUFFER, @triangleVertexTextureCoordBuffer
|
|
@gl.bufferData @gl.ARRAY_BUFFER, @triTextureCoords.subarray(0, @triangleVertexTextureCoordBuffer.numItems*@triangleVertexTextureCoordBuffer.itemSize), @gl.STATIC_DRAW
|
|
@gl.enableVertexAttribArray @core.webGL.shaderProgram.textureCoordAttribute
|
|
@gl.vertexAttribPointer @core.webGL.shaderProgram.textureCoordAttribute, @triangleVertexTextureCoordBuffer.itemSize, @gl.FLOAT, false, 0, 0
|
|
tile = @textureTile[tileno]
|
|
tileWidth = ((tile.lrs >> 2) + 1) - tile.uls
|
|
tileHeight = ((tile.lrt >> 2) + 1) - tile.ult
|
|
textureData = @renderer.formatTexture(tile, @tmem, this)
|
|
if textureData isnt undefined
|
|
@gl.activeTexture(@gl.TEXTURE0)
|
|
@gl.bindTexture(@gl.TEXTURE_2D, @colorsTexture0)
|
|
wrapS = @gl.REPEAT
|
|
wrapT = @gl.REPEAT
|
|
if ((tile.cms is consts.RDP_TXT_CLAMP) or (tile.masks is 0))
|
|
wrapS = @gl.CLAMP_TO_EDGE
|
|
else if tile.cms is consts.RDP_TXT_MIRROR
|
|
wrapS = @gl.MIRRORED_REPEAT
|
|
if ((tile.cmt is consts.RDP_TXT_CLAMP) or (tile.maskt is 0))
|
|
wrapT = @gl.CLAMP_TO_EDGE
|
|
else if tile.cmt is consts.RDP_TXT_MIRROR
|
|
wrapT = @gl.MIRRORED_REPEAT
|
|
@gl.texParameteri(@gl.TEXTURE_2D, @gl.TEXTURE_WRAP_S, wrapS)
|
|
@gl.texParameteri(@gl.TEXTURE_2D, @gl.TEXTURE_WRAP_T, wrapT)
|
|
@gl.texParameteri(@gl.TEXTURE_2D, @gl.TEXTURE_MAG_FILTER, @gl.LINEAR)
|
|
@gl.texParameteri(@gl.TEXTURE_2D, @gl.TEXTURE_MIN_FILTER, @gl.NEAREST)
|
|
if textureData instanceof HTMLElement
|
|
# it's a canvas element
|
|
@gl.texImage2D(@gl.TEXTURE_2D, 0, @gl.RGBA, @gl.RGBA, @gl.UNSIGNED_BYTE, textureData)
|
|
else
|
|
@gl.texImage2D(@gl.TEXTURE_2D, 0, @gl.RGBA, tileWidth, tileHeight, 0, @gl.RGBA, @gl.UNSIGNED_BYTE, textureData)
|
|
|
|
#@gl.uniform1i @core.webGL.shaderProgram.otherModeL, @otherModeL
|
|
#@gl.uniform1i @core.webGL.shaderProgram.otherModeH, @otherModeH
|
|
@gl.uniform1i @core.webGL.shaderProgram.cycleType, @cycleType
|
|
@gl.uniform1i @core.webGL.shaderProgram.uAlphaTestEnabled, @alphaTestEnabled
|
|
|
|
# Matrix Uniforms
|
|
@gl.uniformMatrix4fv(@core.webGL.shaderProgram.pMatrixUniform, false, @gRSP.projectionMtxs[@gRSP.projectionMtxTop]);
|
|
@gl.uniformMatrix4fv(@core.webGL.shaderProgram.mvMatrixUniform, false, @gRSP.modelviewMtxs[@gRSP.modelViewMtxTop]);
|
|
|
|
if @triangleVertexPositionBuffer.numItems > 0
|
|
if @core.settings.wireframe is true
|
|
@gl.drawArrays @gl.LINES, 0, @triangleVertexPositionBuffer.numItems
|
|
else
|
|
@gl.drawArrays @gl.TRIANGLES, 0, @triangleVertexPositionBuffer.numItems
|
|
|
|
@triangleVertexPositionBuffer.numItems = 0
|
|
@triangleVertexColorBuffer.numItems = 0
|
|
@triangleVertexTextureCoordBuffer.numItems = 0
|
|
@gRSP.numVertices = 0
|
|
return
|
|
|
|
C1964jsVideoHLE::resetState = ->
|
|
@geometryMode = 0
|
|
@initGeometryMode()
|
|
@alphaTestEnabled = 0
|
|
@activeTile = 0
|
|
return
|
|
|
|
C1964jsVideoHLE::initBuffers = ->
|
|
@triangleVertexPositionBuffer = @gl.createBuffer()
|
|
@gl.bindBuffer @gl.ARRAY_BUFFER, @triangleVertexPositionBuffer
|
|
@triangleVertexPositionBuffer.itemSize = 4
|
|
@triangleVertexPositionBuffer.numItems = 0
|
|
|
|
@triangleVertexColorBuffer = @gl.createBuffer()
|
|
@gl.bindBuffer @gl.ARRAY_BUFFER, @triangleVertexColorBuffer
|
|
@triangleVertexColorBuffer.itemSize = 4
|
|
@triangleVertexColorBuffer.numItems = 0
|
|
|
|
@triangleVertexTextureCoordBuffer = @gl.createBuffer()
|
|
@gl.bindBuffer @gl.ARRAY_BUFFER, @triangleVertexTextureCoordBuffer
|
|
@triangleVertexTextureCoordBuffer.itemSize = 2
|
|
@triangleVertexTextureCoordBuffer.numItems = 0
|
|
return
|
|
return
|
|
)()
|
|
#hack global space until we export classes properly
|
|
#node.js uses exports; browser uses this (window)
|
|
root = exports ? this
|
|
root.C1964jsVideoHLE = C1964jsVideoHLE
|