attribute vec3 aVertexPosition; attribute vec4 aVertexColor; attribute vec2 aTextureCoord; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; varying highp vec4 vColor; varying vec2 vTextureCoord; void main(void) { gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); vColor = aVertexColor; vTextureCoord = aTextureCoord; }