###1964js - JavaScript/HTML5 port of 1964 - N64 emulator Copyright (C) 2012 Joel Middendorf This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.### class C1964jsVideoHLEle extends C1964jsVideoHLE loadMatrix: (addr) -> # todo: port and probably log warning message if true if (addr + 64 > @core.currentRdramSize) console.warn "loading matrix beyond ram size" return i = undefined j = undefined a = addr b = undefined k = 0 i = 0 `const u8 = this.core.memory.u8` `const u16 = this.core.memory.u16` `const matToLoad = this.matToLoad` while i < 4 j = 0 while j < 2 # 0.0000152587890625 is 1.0/65536.0 matToLoad[k] = ((u16[(a>>>1)^1] << 16 | u16[((a + 32)>>>1)^1])>>0) * 0.0000152587890625 matToLoad[k+1] = ((u16[a>>>1] << 16 | u16[(a + 32)>>>1])>>0) * 0.0000152587890625 k += 2 a += 4 j++ i++ return C1964jsVideoHLEle::getGbi0MoveWordOffset = (pc) -> @core.memory.u8[pc+2]<<8 | @core.memory.u8[pc+1] C1964jsVideoHLEle::getGbi0MoveWordType = (pc) -> @core.memory.u8[pc] C1964jsVideoHLEle::getGbi0MoveWordValue = (pc) -> #@core.memory.getInt32 @core.memory.u8, pc + 4 @core.memory.u32[(pc+4)>>>2] #GBI0 Dlist struct C1964jsVideoHLEle::getGbi0DlistParam = (pc) -> #(@core.memory.u32[pc>>>2]) >>> 16 & 0x00ff @core.memory.u8[pc+2] C1964jsVideoHLEle::getGbi0DlistAddr = (pc) -> #this will probably be generic getGbi0Addr #@core.memory.getInt32 @core.memory.u8, pc + 4 @core.memory.u32[(pc+4)>>>2] C1964jsVideoHLEle::getCommand = (pc) -> @core.memory.u8[pc+3] #GBI0 Tri1 struct C1964jsVideoHLEle::getGbi0Tri1Flag = (pc) -> @core.memory.u8[pc+7] C1964jsVideoHLEle::getGbi0Tri1V0 = (pc) -> @core.memory.u8[pc+6] C1964jsVideoHLEle::getGbi0Tri1V1 = (pc) -> @core.memory.u8[pc+5] C1964jsVideoHLEle::getGbi0Tri1V2 = (pc) -> @core.memory.u8[pc+4] #GBI0 vertex struct C1964jsVideoHLEle::getGbi0NumVertices = (pc) -> #(@core.memory.u32[pc>>>2]) >>> 20 & 0x0F (@core.memory.u8[pc+2] >> 4 ) & 0x0F C1964jsVideoHLEle::getGbi0Vertex0 = (pc) -> #(@core.memory.u32[pc>>>2]) >>> 16 & 0x0F @core.memory.u8[pc+2] & 0x0F #Vertex Struct C1964jsVideoHLEle::getVertexX = (pc) -> #if ((pc>>>0) > 0x00800000) # alert "oops" @core.memory.s16[(pc>>>1)^1] C1964jsVideoHLEle::getVertexY = (pc) -> @core.memory.s16[pc>>>1] C1964jsVideoHLEle::getVertexZ = (pc) -> @core.memory.s16[((pc+4)>>>1)^1] C1964jsVideoHLEle::getVertexW = (pc) -> @core.memory.s16[(pc+4)>>>1] C1964jsVideoHLEle::getVertexS = (pc) -> #@core.memory.getInt32(@core.memory.u8, pc + 8) >> 16 @core.memory.s16[(pc+10)>>>1] C1964jsVideoHLEle::getVertexT = (pc) -> #@core.memory.getInt32(@core.memory.u8, pc + 8) << 16 >> 16 @core.memory.s16[(pc+8)>>>1] C1964jsVideoHLEle::getVertexColorR = (pc) -> @core.memory.u8[pc+15] C1964jsVideoHLEle::getVertexColorG = (pc) -> @core.memory.u8[pc+14] C1964jsVideoHLEle::getVertexColorB = (pc) -> @core.memory.u8[pc+13] C1964jsVideoHLEle::getVertexAlpha = (pc) -> @core.memory.u8[pc+12] C1964jsVideoHLEle::getVertexNormalX = (pc) -> #(@core.memory.u8[pc+15] << 24 | @core.memory.u8[pc+14] << 16 | @core.memory.u8[pc+13] << 8 | @core.memory.u8[pc+12]) >> 24 @core.memory.s8[pc+15] C1964jsVideoHLEle::getVertexNormalY = (pc) -> #(@core.memory.u8[pc+15] << 24 | @core.memory.u8[pc+14] << 16 | @core.memory.u8[pc+13] << 8 | @core.memory.u8[pc+12]) << 8 >> 24 @core.memory.s8[pc+14] C1964jsVideoHLEle::getVertexNormalZ = (pc) -> #(@core.memory.u8[pc+15] << 24 | @core.memory.u8[pc+14] << 16 | @core.memory.u8[pc+13] << 8 | @core.memory.u8[pc+12]) << 16 >> 24 @core.memory.s8[pc+13] C1964jsVideoHLEle::getVertexNormalA = (pc) -> @core.memory.s8[pc+12] C1964jsVideoHLEle::getVertexLightX = (pc) -> @core.memory.s8[pc+11] C1964jsVideoHLEle::getVertexLightY = (pc) -> @core.memory.s8[pc+10] C1964jsVideoHLEle::getVertexLightZ = (pc) -> @core.memory.s8[pc+9] #Texture Struct C1964jsVideoHLEle::getTextureLevel = (pc) -> (@core.memory.u32[pc>>>2]) >> 11 & 7 C1964jsVideoHLEle::getTextureTile = (pc) -> #(@core.memory.u32[pc>>>2]) >> 8 & 7 @core.memory.u8[pc+1] & 7 C1964jsVideoHLEle::getTextureOn = (pc) -> #(@core.memory.u32[pc>>>2]) & 15 @core.memory.u8[pc] & 15 C1964jsVideoHLEle::getTextureScaleS = (pc) -> #(@core.memory.u32[(pc+4)>>>2]) >> 16 & 0xFFFF @core.memory.u16[(pc+6)>>>1] C1964jsVideoHLEle::getTextureScaleT = (pc) -> #(@core.memory.u32[(pc+4)>>>2]) & 0xFFFF @core.memory.u16[(pc+4)>>>1] #Combine Struct C1964jsVideoHLEle::getCombineLo = (pc) -> @core.memory.u32[pc>>>2] C1964jsVideoHLEle::getCombineHi = (pc) -> @core.memory.u32[(pc+4)>>>2] C1964jsVideoHLEle::getCombineA0 = (pc) -> ((@core.memory.u32[pc>>>2]) >> 20) & 15 C1964jsVideoHLEle::getCombineB0 = (pc) -> ((@core.memory.u32[(pc+4)>>>2]) >> 28) & 15 C1964jsVideoHLEle::getCombineC0 = (pc) -> (@core.memory.u32[pc>>>2]) >> 15 & 31 C1964jsVideoHLEle::getCombineD0 = (pc) -> ((@core.memory.u32[(pc+4)>>>2]) >> 15) & 7 C1964jsVideoHLEle::getCombineA0a = (pc) -> ((@core.memory.u32[pc>>>2]) >> 12) & 7 C1964jsVideoHLEle::getCombineB0a = (pc) -> ((@core.memory.u32[(pc+4)>>>2]) >> 12) & 7 C1964jsVideoHLEle::getCombineC0a = (pc) -> ((@core.memory.u32[pc>>>2]) >> 9) & 7 C1964jsVideoHLEle::getCombineD0a = (pc) -> ((@core.memory.u32[(pc+4)>>>2]) >> 9) & 7 C1964jsVideoHLEle::getCombineA1 = (pc) -> ((@core.memory.u32[pc>>>2]) >> 5) & 15 C1964jsVideoHLEle::getCombineB1 = (pc) -> ((@core.memory.u32[(pc+4)>>>2]) >> 24) & 15 C1964jsVideoHLEle::getCombineC1 = (pc) -> (@core.memory.u32[pc>>>2]) & 31 C1964jsVideoHLEle::getCombineD1 = (pc) -> ((@core.memory.u32[(pc+4)>>>2]) >> 6) & 7 C1964jsVideoHLEle::getCombineA1a = (pc) -> ((@core.memory.u32[(pc+4)>>>2]) >> 21) & 7 C1964jsVideoHLEle::getCombineB1a = (pc) -> ((@core.memory.u32[(pc+4)>>>2]) >> 3) & 7 C1964jsVideoHLEle::getCombineC1a = (pc) -> ((@core.memory.u32[(pc+4)>>>2]) >> 18) & 7 C1964jsVideoHLEle::getCombineD1a = (pc) -> (@core.memory.u32[(pc+4)>>>2]) & 7 #GBI0 matrix struct C1964jsVideoHLEle::gbi0isProjectionMatrix = (pc) -> (if ((@core.memory.u8[pc+2] & 1) isnt 0) then true else false) C1964jsVideoHLEle::gbi0LoadMatrix = (pc) -> (if ((@core.memory.u8[pc+2] & 2) isnt 0) then true else false) C1964jsVideoHLEle::gbi0PushMatrix = (pc) -> (if ((@core.memory.u8[pc+2] & 4) isnt 0) then true else false) C1964jsVideoHLEle::gbi0PopMtxIsProjection = (pc) -> (if ((@core.memory.u8[pc+4] & 1) isnt 0) then true else false) #TexRect struct # uint32 dwXH = (((gfx->words.w0)>>12)&0x0FFF)/4; # uint32 dwYH = (((gfx->words.w0) )&0x0FFF)/4; # uint32 tileno = ((gfx->words.w1)>>24)&0x07; # uint32 dwXL = (((gfx->words.w1)>>12)&0x0FFF)/4; # uint32 dwYL = (((gfx->words.w1) )&0x0FFF)/4; # uint16 uS = (uint16)( dwCmd2>>16)&0xFFFF; # uint16 uT = (uint16)( dwCmd2 )&0xFFFF; # uint16 uDSDX = (uint16)(( dwCmd3>>16)&0xFFFF); # uint16 uDTDY = (uint16)(( dwCmd3 )&0xFFFF); #X coordinate of lower right C1964jsVideoHLEle::getTexRectXh = (pc) -> (@core.memory.u32[pc>>>2]) >>> 12 & 0xFFF #Y coordinate of lower right C1964jsVideoHLEle::getTexRectYh = (pc) -> #(@core.memory.u32[pc>>>2]) & 0xFFF @core.memory.u16[pc>>>1] & 0xFFF C1964jsVideoHLEle::getTexRectTileNo = (pc) -> #(@core.memory.u32[(pc+4)>>>2]) >>> 24 & 7 @core.memory.u8[pc+7] & 7 #X coordinate of upper left C1964jsVideoHLEle::getTexRectXl = (pc) -> @core.memory.u32[(pc+4)>>>2] >>> 12 & 0xFFF #Y coordinate of upper left C1964jsVideoHLEle::getTexRectYl = (pc) -> #(@core.memory.u32[(pc+4)>>>2]) & 0xFFF @core.memory.u16[(pc+4)>>>1] & 0xFFF C1964jsVideoHLEle::getTexRectS = (pc) -> #(@core.memory.u8[pc+15] << 24 | @core.memory.u8[pc+14] << 16 | @core.memory.u8[pc+13] << 8 | @core.memory.u8[pc+12]) >>> 16 & 0xFFFF @core.memory.u16[(pc+14)>>>1] C1964jsVideoHLEle::getTexRectT = (pc) -> #(@core.memory.u8[pc+15] << 24 | @core.memory.u8[pc+14] << 16 | @core.memory.u8[pc+13] << 8 | @core.memory.u8[pc+12]) & 0xFFFF @core.memory.u16[(pc+12)>>>1] C1964jsVideoHLEle::getTexRectDsDx = (pc) -> @core.memory.getInt32(@core.memory.u8, pc + 20) >>> 16 & 0xFFFF C1964jsVideoHLEle::getTexRectDtDy = (pc) -> @core.memory.getInt32(@core.memory.u8, pc + 20) & 0xFFFF #is this right? C1964jsVideoHLEle::getGbi1Type = (pc) -> (@core.memory.u32[pc>>>2]) >>> 16 & 0xFF C1964jsVideoHLEle::getRspSegmentAddr = (seg) -> #TODO: May need to mask with rdram size - 1 (@segments[(seg >> 24) & 0x0F]&0xffffff) + (seg & 0xFFFFFF) C1964jsVideoHLEle::getOtherModeL = (pc) -> (@core.memory.u32[pc>>>2]) C1964jsVideoHLEle::getOtherModeH = (pc) -> (@core.memory.u32[pc>>>2]) C1964jsVideoHLEle::getWord0 = (pc) -> (@core.memory.u32[pc>>>2]) C1964jsVideoHLEle::getWord1 = (pc) -> (@core.memory.u32[(pc+4)>>>2]) C1964jsVideoHLEle::getShort = (pc) -> (@core.memory.u8[pc^3] << 24 | @core.memory.u8[(pc+1)^3] << 16) >> 16 # #typedef struct { # unsigned int width:12; # unsigned int :7; # unsigned int siz:2; # unsigned int fmt:3; # unsigned int cmd:8; # unsigned int addr; #} GSetImg; # C1964jsVideoHLEle::getTImgWidth = (pc) -> (@core.memory.u32[pc>>>2]) & 0xFFF C1964jsVideoHLEle::getTImgSize = (pc) -> (@core.memory.u32[pc>>>2]) >>> 19 & 3 C1964jsVideoHLEle::getTImgFormat = (pc) -> (@core.memory.u32[pc>>>2]) >>> 21 & 7 C1964jsVideoHLEle::getTImgAddr = (pc) -> tImgAddr = (@core.memory.u32[(pc+4)>>>2]) @getRspSegmentAddr tImgAddr #SetTile C1964jsVideoHLEle::getSetTileFmt = (pc) -> (@core.memory.u32[pc>>>2]) >> 21 & 7 C1964jsVideoHLEle::getSetTileSiz = (pc) -> (@core.memory.u32[pc>>>2]) >> 19 & 3 C1964jsVideoHLEle::getSetTileLine = (pc) -> (@core.memory.u32[pc>>>2]) >> 9 & 0x1FF C1964jsVideoHLEle::getSetTileTmem = (pc) -> (@core.memory.u32[pc>>>2]) & 0x1FF C1964jsVideoHLEle::getSetTileTile = (pc) -> (@core.memory.u8[(pc+4)^3]) & 7 C1964jsVideoHLEle::getSetTilePal = (pc) -> (@core.memory.u32[(pc+4)>>>2]) >> 20 & 15 C1964jsVideoHLEle::getSetTileCmt = (pc) -> (@core.memory.u32[(pc+4)>>>2]) >> 18 & 3 C1964jsVideoHLEle::getSetTileMirrorT = (pc) -> (@core.memory.u32[(pc+4)>>>2]) >> 15 & 1 C1964jsVideoHLEle::getSetTileMaskt = (pc) -> (@core.memory.u32[(pc+4)>>>2]) >> 14 & 15 C1964jsVideoHLEle::getSetTileShiftt = (pc) -> (@core.memory.u32[(pc+4)>>>2]) >> 10 & 15 C1964jsVideoHLEle::getSetTileCms = (pc) -> (@core.memory.u32[(pc+4)>>>2]) >> 8 & 3 C1964jsVideoHLEle::getSetTileMirrorS = (pc) -> (@core.memory.u32[(pc+4)>>>2]) >> 5 & 1 C1964jsVideoHLEle::getSetTileMasks = (pc) -> (@core.memory.u32[(pc+4)>>>2]) >> 4 & 15 C1964jsVideoHLEle::getSetTileShifts = (pc) -> (@core.memory.u32[(pc+4)>>>2]) & 15 #LoadBlock C1964jsVideoHLEle::getLoadBlockTile = (pc) -> (@core.memory.u8[(pc+4)^3]) & 7 C1964jsVideoHLEle::getLoadBlockUls = (pc) -> (@core.memory.u32[pc>>>2]) >> 12 & 0xFFF C1964jsVideoHLEle::getLoadBlockUlt = (pc) -> (@core.memory.u32[pc>>>2]) & 0xFFF C1964jsVideoHLEle::getLoadBlockLrs = (pc) -> (@core.memory.u32[(pc+4)>>>2]) >> 12 & 0xFFF C1964jsVideoHLEle::getLoadBlockDxt = (pc) -> (@core.memory.u32[(pc+4)>>>2]) & 0xFFF #SetTileSize C1964jsVideoHLEle::getSetTileSizeTile = (pc) -> (@core.memory.u8[(pc+4)^3]) & 7 C1964jsVideoHLEle::getSetTileSizeUls = (pc) -> (@core.memory.u32[pc>>>2]) >> 12 & 0xFFF C1964jsVideoHLEle::getSetTileSizeUlt = (pc) -> (@core.memory.u32[pc>>>2]) & 0xFFF C1964jsVideoHLEle::getSetTileSizeLrs = (pc) -> (@core.memory.u32[(pc+4)>>>2]) >> 12 & 0xFFF C1964jsVideoHLEle::getSetTileSizeLrt = (pc) -> (@core.memory.u32[(pc+4)>>>2]) & 0xFFF #SetPrimColor C1964jsVideoHLEle::getSetPrimColorM = (pc) -> (@core.memory.u32[pc>>>2]) >>> 8 & 0xFF C1964jsVideoHLEle::getSetPrimColorL = (pc) -> (@core.memory.u32[pc>>>2]) & 0xFF C1964jsVideoHLEle::getSetPrimColorR = (pc) -> @core.memory.u8[pc+7] C1964jsVideoHLEle::getSetPrimColorG = (pc) -> @core.memory.u8[pc+6] C1964jsVideoHLEle::getSetPrimColorB = (pc) -> @core.memory.u8[pc+5] C1964jsVideoHLEle::getSetPrimColorA = (pc) -> @core.memory.u8[pc+4] #SetGeometryMode C1964jsVideoHLEle::getSetGeometryMode = (pc) -> @core.memory.u32[(pc+4)>>>2] C1964jsVideoHLEle::getClearGeometryMode = (pc) -> @core.memory.u32[(pc+4)>>>2] C1964jsVideoHLEle::pow2roundup = (value) -> result = 1 while result < value result <<= 1 return result #SetFillColor C1964jsVideoHLEle::getSetFillColorR = (pc) -> @core.memory.u8[pc+7] C1964jsVideoHLEle::getSetFillColorG = (pc) -> @core.memory.u8[pc+6] C1964jsVideoHLEle::getSetFillColorB = (pc) -> @core.memory.u8[pc+5] C1964jsVideoHLEle::getSetFillColorA = (pc) -> @core.memory.u8[pc+4] #setEnvColor C1964jsVideoHLEle::getSetEnvColorR = (pc) -> @core.memory.u8[pc+7] C1964jsVideoHLEle::getSetEnvColorG = (pc) -> @core.memory.u8[pc+6] C1964jsVideoHLEle::getSetEnvColorB = (pc) -> @core.memory.u8[pc+5] C1964jsVideoHLEle::getSetEnvColorA = (pc) -> @core.memory.u8[pc+4] #hack global space until we export classes properly #node.js uses exports; browser uses this (window) root = exports ? self root.C1964jsVideoHLEle = C1964jsVideoHLEle