Commit graph

  • f9664d5170 bump for release schibo4@gmail.com 2013-03-02 17:17:35 +00:00
  • f742157e69 mem fixes schibo4@gmail.com 2013-03-02 17:09:15 +00:00
  • 961decfb0e memory load/store optimizations schibo4@gmail.com 2013-03-02 17:05:17 +00:00
  • 0e065fdd8e experimenting with fragment shader schibo4@gmail.com 2013-02-24 23:07:26 +00:00
  • 3e9ffd3a53 combine schibo4@gmail.com 2013-02-24 20:59:18 +00:00
  • 8ceea3e436 videoHLE calls setCombineUnforms schibo4@gmail.com 2013-02-24 20:51:12 +00:00
  • c35220fb64 gfx fixes schibo4@gmail.com 2013-02-24 19:54:44 +00:00
  • eae23be5fc disable audio for now schibo4@gmail.com 2013-02-24 12:38:22 +00:00
  • 4f66f214c4 memory optimizations schibo4@gmail.com 2013-02-24 12:05:47 +00:00
  • 3983a5663e memory optimizations schibo4@gmail.com 2013-02-24 11:59:35 +00:00
  • 33a494f946 memory optimizations schibo4@gmail.com 2013-02-24 11:39:25 +00:00
  • 63ab1856e3 crude texture cache improvements schibo4@gmail.com 2013-02-24 05:05:30 +00:00
  • dab24f3e1b crude texture cache improvements schibo4@gmail.com 2013-02-24 05:04:57 +00:00
  • 6e6599a0a4 disable texture cache by default schibo4@gmail.com 2013-02-24 04:55:55 +00:00
  • afd36b20f4 disable texture cache by default schibo4@gmail.com 2013-02-24 04:47:22 +00:00
  • f45ed0e4ea disable texture cache by default schibo4@gmail.com 2013-02-24 04:47:12 +00:00
  • f28136d4ea disable texture cache by default schibo4@gmail.com 2013-02-24 04:46:40 +00:00
  • 06c5526832 disable texture cache by default schibo4@gmail.com 2013-02-24 04:41:01 +00:00
  • 98fcc212ef very crude texture cache (WIP) schibo4@gmail.com 2013-02-24 03:45:30 +00:00
  • 60ba93761d very crude texture cache (WIP) schibo4@gmail.com 2013-02-24 03:43:49 +00:00
  • 1697b1d9fb onchange to onChange .. accidentally undone by my previous commit schibo4@gmail.com 2013-02-24 02:39:47 +00:00
  • 92b16b4648 remove old canvas objects from HTML schibo4@gmail.com 2013-02-24 02:38:04 +00:00
  • 395496080e remove unused canvas objects from html schibo4@gmail.com 2013-02-24 02:34:21 +00:00
  • 36937591b0 slim returns schibo4@gmail.com 2013-02-23 23:56:12 +00:00
  • fa85cb7093 calling drawScene on end dlist only.. schibo4@gmail.com 2013-02-23 22:34:29 +00:00
  • 0beb9a67b3 gfx optimization: fewer draw calls schibo4@gmail.com 2013-02-23 22:19:05 +00:00
  • ee9b938ff7 tlb fixes schibo4@gmail.com 2013-02-23 21:38:03 +00:00
  • 902677987e optimization: shorter load/store function names schibo4@gmail.com 2013-02-17 12:24:11 +00:00
  • e1133d8d8b Increase interval to process more interrupts. This fixes a freeze in Mario at first boss; Implemented a possibly faster bind for runLoop schibo4@gmail.com 2013-02-17 09:41:20 +00:00
  • e6046a2f9e remove expensive bind schibo4@gmail.com 2013-02-17 06:27:56 +00:00
  • e40ec1d34f mem fixes; Disable slim and relax coffelint schibo4@gmail.com 2013-02-17 04:21:54 +00:00
  • 05361e7973 Texture work togreglove@gmail.com 2013-02-14 19:05:30 +00:00
  • c59f1261c6 Two new shaders togreglove@gmail.com 2013-02-07 05:14:30 +00:00
  • a9340a5872 Shaders and Cleanup togreglove@gmail.com 2013-02-07 05:13:04 +00:00
  • 730008a0a4 Combiner Command togreglove@gmail.com 2013-02-06 18:41:42 +00:00
  • 71b6375c71 Combiner Command togreglove@gmail.com 2013-02-06 18:39:44 +00:00
  • e302ce78f0 typo fix schibo4@gmail.com 2013-02-06 03:34:24 +00:00
  • 76eb48b829 external shader file support schibo4@gmail.com 2013-02-06 03:12:50 +00:00
  • 9de3b524b8 Testing Commit togreglove@gmail.com 2013-02-05 20:46:53 +00:00
  • ccca97addb Testing Commit togreglove@gmail.com 2013-02-05 20:46:04 +00:00
  • d06216b26d adding generated files from compile.sh script's slim and sass schibo4@gmail.com 2013-02-03 23:16:44 +00:00
  • 23f0ac8ac7 wireframe default off; fixed b button--set to x key; bump to for 0.1.6 release schibo4@gmail.com 2012-12-28 02:11:18 +00:00
  • b703fb937d memory.js is a prototypal class; some tiny triangle fixes for non-wireframe mode schibo4@gmail.com 2012-12-28 01:32:19 +00:00
  • 75f6ea737d accidental checkin schibo4@gmail.com 2012-12-27 05:58:22 +00:00
  • 7d793eef2f optimization compare run loop with 0 schibo4@gmail.com 2012-12-27 05:57:37 +00:00
  • fc63fb0a3c optimization compare run loop with 0 schibo4@gmail.com 2012-12-27 05:43:14 +00:00
  • 930fade941 Bump to 0.1.5 for release schibo4@gmail.com 2012-12-20 10:31:12 +00:00
  • a312caa98f speed hack that respects counter and interrupts schibo4@gmail.com 2012-12-20 10:26:45 +00:00
  • f2c5ca88cd revert to revision 207..these optimizations need to be measured before we can say they work schibo4@gmail.com 2012-12-20 05:51:20 +00:00
  • 22b46a11df optimizations schibo4@gmail.com 2012-12-20 04:08:02 +00:00
  • 47f1fa7717 optimizations schibo4@gmail.com 2012-12-20 03:42:25 +00:00
  • 6b3c99af79 optimization and fix: use vAddr variable that was allocated as Int32Array schibo4@gmail.com 2012-12-19 21:35:42 +00:00
  • 4d6a4b257a Bump for release schibo4@gmail.com 2012-12-12 13:04:46 +00:00
  • 8b4c01f899 Fix delay slot timing regression from last checkin schibo4@gmail.com 2012-12-12 12:57:30 +00:00
  • 3c0da8cec3 optimization schibo4@gmail.com 2012-12-12 12:40:59 +00:00
  • 6af020aff6 bump for release 0.1.3 schibo4@gmail.com 2012-12-12 11:25:33 +00:00
  • ab0e1486c4 More run loop optiomizations schibo4@gmail.com 2012-12-12 11:19:28 +00:00
  • aec723b68f Optimized virtualToPhysical translation schibo4@gmail.com 2012-12-12 09:46:27 +00:00
  • 6d40616c10 Performance.. no need to check for compilation each block..just catch the exception and then compile schibo4@gmail.com 2012-12-12 08:58:12 +00:00
  • 70b885423a bump to 0.1.2 for release schibo4@gmail.com 2012-12-12 06:22:36 +00:00
  • 3c6762b1f0 log call building a string was slowing down emulation schibo4@gmail.com 2012-12-12 06:20:50 +00:00
  • 211700c674 Add idle time and check interrupts more often schibo4@gmail.com 2012-12-12 05:47:27 +00:00
  • 011a701014 bump for release schibo4@gmail.com 2012-12-10 02:29:17 +00:00
  • 3eda9d948b Mario seems to be fully playable now schibo4@gmail.com 2012-12-10 02:28:18 +00:00
  • 064423effa Fix to button constants schibo4@gmail.com 2012-12-09 23:07:21 +00:00
  • 22a77c2463 bump to 0.1.0 for release schibo4@gmail.com 2012-12-09 22:53:20 +00:00
  • 612b51043c My runloop wasn't able to process interrupts other than vi interrupts. Fixed now, yaylsls schibo4@gmail.com 2012-12-09 21:26:35 +00:00
  • 28a52ce425 clear mi interrupt fix schibo4@gmail.com 2012-12-09 20:57:54 +00:00
  • a1306b4645 unnecessary code in script schibo4@gmail.com 2012-12-09 08:32:19 +00:00
  • f6502ac069 Missing v in version schibo4@gmail.com 2012-12-09 08:29:34 +00:00
  • 7ec0ecd82d version number needs to be modified in only one place now schibo4@gmail.com 2012-12-09 08:28:07 +00:00
  • cfa770d12e more slim cleanup schibo4@gmail.com 2012-12-09 07:30:18 +00:00
  • d57da3fc38 cleanup slim code and improve script schibo4@gmail.com 2012-12-09 07:18:09 +00:00
  • 7e4c3ddce5 fix to script to output debug.html schibo4@gmail.com 2012-12-09 06:20:02 +00:00
  • b753680c2b Using slim instead of haml schibo4@gmail.com 2012-12-09 06:07:45 +00:00
  • fe9ab580cb Move audio logic into its own class schibo4@gmail.com 2012-12-08 06:51:19 +00:00
  • b6e4d0bfa7 Stability and performance: Don't init until rom is loaded and cleanup old scripts written to the page schibo4@gmail.com 2012-12-05 08:30:06 +00:00
  • b53c6de44a Experimental Dart project. Storing it for now. I may come back to it later schibo4@gmail.com 2012-11-20 00:51:03 +00:00
  • b38b137e4f fixed timing problem showing user panel schibo4@gmail.com 2012-11-19 01:09:17 +00:00
  • 8f1e489858 bump version to 0.0.16 for release schibo4@gmail.com 2012-11-06 20:01:12 +00:00
  • 81d2abd35f improved timing schibo4@gmail.com 2012-11-05 02:39:29 +00:00
  • bdf4ee1732 use less memory for tlb. mario getting a lot farther in game. Mario's not jumping out of the pipe at start probably because we need to flush dyna cache at dma transfer schibo4@gmail.com 2012-11-04 20:07:37 +00:00
  • 84cbc92289 tlb logic improvement and removed se() and ze() helpers schibo4@gmail.com 2012-11-04 19:23:37 +00:00
  • dd04e7c817 pif controller fixes schibo4@gmail.com 2012-11-04 18:05:20 +00:00
  • ef5732ce3a tlb fixes. Mario gets past title screen schibo4@gmail.com 2012-11-04 13:57:27 +00:00
  • 024a2ab502 TLB fix schibo4@gmail.com 2012-10-27 21:19:20 +00:00
  • 68bb4b566e TLB (WIP) schibo4@gmail.com 2012-10-27 19:47:06 +00:00
  • b31f172fe8 TLB (WIP) schibo4@gmail.com 2012-10-27 19:43:40 +00:00
  • f6469553b4 tlb (wip) schibo4@gmail.com 2012-10-27 04:06:48 +00:00
  • af74694449 wireframe optimization schibo4@gmail.com 2012-10-22 00:15:37 +00:00
  • 3178388f36 eeprom (wip) schibo4@gmail.com 2012-10-21 21:54:37 +00:00
  • 8af1c7b490 more TLB (WIP) schibo4@gmail.com 2012-10-21 18:16:17 +00:00
  • 4bede8f9e5 TLB region r/w (WIP) schibo4@gmail.com 2012-10-21 16:25:39 +00:00
  • 679f7fe75e shorten names magic_number to m and programCounter to p for compile and runtime performance schibo4@gmail.com 2012-10-21 07:53:22 +00:00
  • 80fd76c87b Wireframe mode is back .. and bump to 0.0.15 schibo4@gmail.com 2012-10-21 02:15:28 +00:00
  • 44db9095dc Was allocating too much for typed arrays; starting TLB work schibo4@gmail.com 2012-10-18 07:33:55 +00:00
  • ad94679ba5 button consts for closure optimizations schibo4@gmail.com 2012-10-18 04:44:38 +00:00
  • d738bc32c8 cleanup .. speparate keyboard file schibo4@gmail.com 2012-10-18 04:18:46 +00:00
  • 8052f3ff92 Cleanup dma class schibo4@gmail.com 2012-10-18 02:51:07 +00:00
  • dc89778b54 Removing synchronous dependency on googleanalytics.js schibo4@gmail.com 2012-10-15 11:19:38 +00:00