Joel Middendorf
d36200fddd
int8 and int16 memory functions
2018-06-22 16:29:50 -04:00
Joel Middendorf
d8c85b5567
unused fiddledVertex functions
2018-06-22 14:23:33 -04:00
Joel Middendorf
fe781085e9
Remove unnecessary int32 coercion
2018-06-20 14:37:14 -04:00
Joel Middendorf
0e58e43253
gfx optimizations for little-endian
2018-06-20 09:45:36 -04:00
Joel Middendorf
4221740e7f
little-endian gfx performance optimizations
2018-06-19 23:06:50 -04:00
Joel Middendorf
e497cbd29d
little-endian gfx performance optimizations
2018-06-19 17:13:59 -04:00
Joel Middendorf
49baec5bea
little-endian gfx performance optimizations
2018-06-19 16:50:58 -04:00
Joel Middendorf
e9d1a181f9
Optimize video hle little-endian loads/stores
2018-06-13 01:44:00 -04:00
Joel Middendorf
77dab2465c
Fix little-endian byte swapping for z64 format
2018-06-12 20:53:26 -04:00
Joel Middendorf
dbe6596554
Fix blits for little-endian
2018-06-12 12:11:10 -04:00
Joel Middendorf
3c36ec8843
little-endian blit
...
Fixed loading zip archives for little-endian engine
Chrome Demo rom starts to work with little-endian memory
little-endian PIF. Mario works
little-endian texture blit (WIP)
little-endian texture blit (WIP)
2018-06-12 12:00:30 -04:00
Joel Middendorf
f0701ff30e
cleanup
2018-06-11 04:39:28 -04:00
Joel Middendorf
dbd78baaae
typo fix
2018-06-11 02:28:32 -04:00
Joel Middendorf
f829acf987
Missing LL opcode
2018-06-11 00:00:32 -04:00
Joel Middendorf
232e288ff2
little-endian memory and dma functions
2018-06-10 22:42:54 -04:00
Joel Middendorf
d33c7db43a
Add little-endian memory arrays
2018-06-10 15:30:07 -04:00
Joel Middendorf
cf0e8f9379
array buffers in memory
2018-06-10 14:51:22 -04:00
Joel Middendorf
e178dba4d5
Create array buffers so buffers arrays can be created using them and indexing by 16bit and 32bit
2018-06-10 14:15:37 -04:00
Joel Middendorf
697257501c
memory Little-endian (WIP)
2018-06-10 12:53:08 -04:00
Joel Middendorf
1e54d3fdb1
Optimize opcode map for compiler
2018-06-02 03:32:15 -04:00
Joel Middendorf
83de429b71
optimizations
2018-05-13 18:08:02 -04:00
Joel Middendorf
b6edb14bd7
Separate tile blits into functions so v8 can optimize
2018-05-12 18:24:49 -04:00
Joel Middendorf
005913eee3
Fix to recursive call to updateGradient()
2018-05-06 17:17:22 -04:00
Joel Middendorf
fb2bada43c
Revert
2018-05-06 16:13:22 -04:00
Joel Middendorf
22f076a8a4
multiplyVec3 bottleneck
2018-05-06 15:52:56 -04:00
Joel Middendorf
b83d562f3b
Type annotations
2018-05-06 15:23:19 -04:00
Joel Middendorf
70f6e3d16f
optimize microcode lut and matrix load
2018-05-06 08:04:15 -04:00
Joel Middendorf
d884007d6c
fix function lost scope on runLoop exit causing recompile of block on reentry to runLoop
2018-05-05 23:05:05 -04:00
Joel Middendorf
743a948b72
Fix: Don't compile a new block every time runLoop is called
2018-05-05 20:21:57 -04:00
Joel Middendorf
0e93d3cef2
SetCombine optimizations
2018-05-05 19:37:06 -04:00
Joel Middendorf
310b6b8efb
Smaller functions & expressions for v8 performance
2018-05-05 13:08:13 -04:00
Joel Middendorf
6d17cfcfc1
Bump to 0.3.13
2018-05-04 09:15:08 -04:00
Joel Middendorf
254166e2a4
beq/bne optimizations
2018-05-04 06:23:30 -04:00
Joel Middendorf
af8ad0843f
Fixes to allow closure compiler to compile for ES6; compiled function lookup table for performance
2018-05-03 10:57:07 -04:00
Joel Middendorf
3d07a60a46
Fix blits
2018-04-30 22:58:10 -04:00
Joel Middendorf
4d64e138ed
Consolidate init and constructor in 1964 class
2018-04-30 20:36:56 -04:00
Joel Middendorf
5ed4ea618f
Optimize loads/stores
2018-04-30 19:55:38 -04:00
Joel Middendorf
426e276c58
Optimiz virtualToPhysical translation and SW
2018-04-30 19:25:22 -04:00
Joel Middendorf
facbf1661a
Optimize vertex data processing
2018-04-30 06:12:10 -04:00
Joel Middendorf
b5068efbf1
Rewrite videoHLE class; optimize loading texture formats
2018-04-30 05:19:35 -04:00
Joel Middendorf
c4067cfb39
Avoid hidden 1964.js classes
2018-04-30 03:24:19 -04:00
Joel Middendorf
63e159704b
Optimizations
2018-04-30 02:19:36 -04:00
Joel Middendorf
3d486967ec
Optimize inverse transpose calculation
2018-04-26 23:01:31 -04:00
Joel Middendorf
320f286d0c
triangle draw optimizations
2018-04-26 22:33:55 -04:00
Joel Middendorf
a8e7eb921f
Fix js debug mode
2018-04-26 20:22:17 -04:00
Joel Middendorf
01505ac149
assuming non-power-of-2 support
2018-04-26 15:49:04 -04:00
Joel Middendorf
f54eb72f40
Removing texture write to canvas; assuming non-power-of-2 support for now
2018-04-26 15:37:22 -04:00
Joel Middendorf
2d5c39fd2e
Use ES6 const
2018-04-25 06:42:30 -04:00
Joel Middendorf
3315ff02dd
comments
2018-04-25 04:31:59 -04:00
Joel Middendorf
1e195127e7
optimize lwl, lwr
2018-04-25 04:00:03 -04:00