Joel Middendorf
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fe924f0fe6
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Reset num vertices on draw scene
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2017-11-25 00:24:17 -05:00 |
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Joel Middendorf
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aae5ebd4b3
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Cleanup
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2017-11-24 22:36:21 -05:00 |
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Joel Middendorf
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105e8c6f54
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Make sure all functions return
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2017-11-24 22:12:08 -05:00 |
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Joel Middendorf
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081f5c8b1b
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Disable speed hack
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2017-11-24 19:33:50 -05:00 |
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Joel Middendorf
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5b4a95a108
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Missing texture fix
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2017-11-24 13:01:22 -05:00 |
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Joel Middendorf
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25988d16bb
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Skybox fix -- wrong active texture
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2017-11-24 12:54:24 -05:00 |
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Joel Middendorf
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fdab76202c
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set depth test of draw scene
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2017-11-24 00:47:11 -05:00 |
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Joel Middendorf
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01c5c9c73a
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Render state changed on loadsync
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2017-11-23 14:58:33 -05:00 |
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Joel Middendorf
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0a816587c2
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light from normals only
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2017-11-23 04:58:14 -05:00 |
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Joel Middendorf
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2469bed8a1
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Apha transparency for Mario HUD
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2017-11-23 02:02:25 -05:00 |
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Joel Middendorf
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568f39c61b
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Fix texrect width
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2017-11-23 00:20:13 -05:00 |
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Joel Middendorf
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d871889f63
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uncomment @videoLog calls and just comment console.log in the @videoLog function
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2017-11-22 22:59:15 -05:00 |
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Joel Middendorf
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1c3463ab47
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Fix Pop Matrix which fixes in-game text
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2017-11-22 21:26:38 -05:00 |
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Joel Middendorf
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ae7b210959
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return of texrexts; support non-power-of-2 textures
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2017-11-18 19:03:24 -05:00 |
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Joel Middendorf
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a711919a29
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use default blend for fog modes until we support fog
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2017-11-17 03:53:16 -05:00 |
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Joel Middendorf
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2a93aefe63
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zDepth fixes
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2017-11-17 01:50:00 -05:00 |
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Joel Middendorf
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aba1dea53e
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Fix rendering issues
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2017-11-15 22:39:38 -05:00 |
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Joel Middendorf
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cc0bd0a68e
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Optimize draw calls by detecting state changes necessitating immediate draws
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2017-11-15 20:50:41 -05:00 |
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Joel Middendorf
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6806d994ee
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Draw tris immediately..fixes a lot of graphics problems
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2017-11-14 10:05:32 -05:00 |
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Joel Middendorf
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89a5ed584f
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drawing scene more often as test
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2017-11-14 08:17:59 -05:00 |
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Joel Middendorf
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b1c9e33638
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ClearColor fixes
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2017-11-13 17:15:36 -05:00 |
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Joel Middendorf
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6b38d35668
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ZDepth (WIP)
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2017-11-13 08:16:23 -05:00 |
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Joel Middendorf
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bae1dd5d4c
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Fix: subarray end too large
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2017-11-12 23:41:58 -05:00 |
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Joel Middendorf
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f0c433b155
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Cleanup unnecessary code
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2017-11-12 23:04:21 -05:00 |
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Joel Middendorf
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5125994bf0
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texture wrap fixes
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2017-11-11 18:46:47 -05:00 |
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Joel Middendorf
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24e6632ef9
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Fix transparency in RGBA16 textures; Mirror textures
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2017-11-11 17:10:56 -05:00 |
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Joel Middendorf
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9aa707e072
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Bump to 0.1.26
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2017-11-10 20:11:05 -05:00 |
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Joel Middendorf
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7a307e6acd
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Merge branch 'master' of github.com:schibo/1964js
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2017-11-10 20:10:33 -05:00 |
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Joel Middendorf
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1c9472ecdd
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model lighting
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2017-11-10 20:01:03 -05:00 |
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Joel Middendorf
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08938aec71
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light color fix
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2017-11-10 00:19:43 -05:00 |
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Joel Middendorf
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a396b2d4c8
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Optimization so matrices are reused instead of reallocated
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2017-11-09 22:53:51 -05:00 |
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Joel Middendorf
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6e2c00b21d
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Lighting improvements
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2017-11-09 14:21:25 -05:00 |
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Joel Middendorf
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fe28b94fce
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Geometry mode fixes
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2017-11-09 09:51:33 -05:00 |
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Joel Middendorf
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eaf65e9c6e
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Lighting
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2017-11-08 15:25:11 -05:00 |
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Joel Middendorf
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15c9fab1bb
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Lighting
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2017-11-08 10:59:21 -05:00 |
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Joel Middendorf
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a9aab72248
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Disable lighting for now; fix timing of run loop
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2017-11-07 22:21:36 -05:00 |
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Joel Middendorf
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616c9320c9
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Lighting improvements
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2017-11-07 20:59:41 -05:00 |
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Joel Middendorf
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f1d828df1c
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lighting
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2017-11-06 07:45:30 -05:00 |
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Joel Middendorf
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52fd662aa7
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Lighting
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2017-11-06 06:30:06 -05:00 |
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Joel Middendorf
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51cae8f886
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geometry modes for flat primColor and lighting (WIP)
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2017-11-06 02:43:53 -05:00 |
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Joel Middendorf
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ecd4675962
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Parse geometry mode data
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2017-11-06 01:40:48 -05:00 |
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Joel Middendorf
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31d9f88877
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cull face
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2017-11-06 01:14:07 -05:00 |
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Joel Middendorf
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cadb828e4a
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More blend modes
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2017-11-05 21:57:09 -05:00 |
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Joel Middendorf
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720679fa3c
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alpha test in fragment shader
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2017-11-05 21:26:50 -05:00 |
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Joel Middendorf
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a562dc88bf
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Shader improvements
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2017-11-05 20:13:03 -05:00 |
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Joel Middendorf
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b85bef4004
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Color Combiner improvements
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2017-11-05 15:12:09 -05:00 |
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Joel Middendorf
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2bcb5f1bb6
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More blender modes
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2017-11-05 05:08:08 -05:00 |
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Joel Middendorf
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6bd729932b
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Improved shaders
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2017-11-05 04:15:49 -05:00 |
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Joel Middendorf
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602ff694fe
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Shader improvements
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2017-11-04 11:48:00 -04:00 |
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Joel Middendorf
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bc1c80f439
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embed shaders in html to prevent caching old external shader files
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2017-11-03 23:30:14 -04:00 |
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