mirror of
https://github.com/pound-emu/pound.git
synced 2025-06-22 22:48:09 -04:00
85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
// Copyright 2025 Pound Emulator Project. All rights reserved.
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#include <thread>
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#include "Base/Logging/Backend.h"
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#include <SDL3/SDL.h>
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#include "ARM/cpu.h"
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#include "Base/Config.h"
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#include "JIT/jit.h"
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SDL_Window *Window{};
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SDL_Event windowEvent;
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void initSDL3() {
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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LOG_ERROR(Render, "Error while creating SDL3 Context!");
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}
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Pound Emulator");
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, Config::windowWidth());
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, Config::windowHeight());
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// For a new Vulkan support, don't forget to change 'SDL_WINDOW_OPENGL' by 'SDL_WINDOW_VULKAN'.
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SDL_SetNumberProperty(props, "flags", SDL_WINDOW_OPENGL);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN, true);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
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Window = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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SDL_SetWindowMinimumSize(Window, 640, 480);
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}
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int main() {
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Base::Log::Initialize();
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Base::Log::Start();
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const auto config_dir = Base::FS::GetUserPath(Base::FS::PathType::BinaryDir);
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Config::Load(config_dir / "config.toml");
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initSDL3();
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CPU cpu;
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cpu.pc = 0;
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// Simple ARMv8 program in memory (MOVZ X0, #5; ADD X0, X0, #3; RET)
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// These are placeholders; real encoding will be parsed later
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cpu.write_byte(0, 0x05); // MOVZ placeholder
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cpu.write_byte(4, 0x03); // ADD placeholder
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cpu.write_byte(8, 0xFF); // RET placeholder
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LOG_INFO(ARM, "{}", cpu.read_byte(0));
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JIT jit;
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jit.translate_and_run(cpu);
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cpu.print_debug_information();
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LOG_INFO(ARM, "X0 = {}", cpu.x(0));
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bool rendering = true;
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while (rendering) {
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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// Process events.
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while (SDL_PollEvent(&windowEvent)) {
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switch (windowEvent.type) {
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case SDL_EVENT_QUIT:
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SDL_DestroyWindow(Window);
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SDL_Quit();
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rendering = false;
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break;
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default:
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break;
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}
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}
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}
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return 0;
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}
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